Prey with ex­pec­ta­tions

EDGE - - HYPE -

Other than a shared name, Prey has lit­tle in com­mon with Hu­man Head’s 2006 re­lease. Even so, it’s dif­fi­cult to es­cape the as­so­ci­a­tion. “I think at this point we’ve ex­plained many times – and I hope we’ve done a good job of it – that this is a dif­fer­ent game, and our own take,” Colan­to­nio says. “We can only hope peo­ple ac­cept that and see what the game is. At a high level it keeps the premise, which is aliens in space on a space sta­tion, but that’s pretty much the only ref­er­ence. It’s a brand new IP, re­ally. In the movie in­dus­try there might be five movies with the same name, and peo­ple are fine with that be­cause they look at it as a theme, and not so much about what they kept, and what they didn’t or what­ever.”

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