EDGE

Prey with expectatio­ns

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Other than a shared name, Prey has little in common with Human Head’s 2006 release. Even so, it’s difficult to escape the associatio­n. “I think at this point we’ve explained many times – and I hope we’ve done a good job of it – that this is a different game, and our own take,” Colantonio says. “We can only hope people accept that and see what the game is. At a high level it keeps the premise, which is aliens in space on a space station, but that’s pretty much the only reference. It’s a brand new IP, really. In the movie industry there might be five movies with the same name, and people are fine with that because they look at it as a theme, and not so much about what they kept, and what they didn’t or whatever.”

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