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My Favourite Game

The classical musician on working with Austin Wintory, catching Pokémon, and the link between Atari and cheese

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Musician Tina Guo explains the link between Atari and cheese

Tina Guo is a cellist, composer and published poet. Alongside her own creations, Guo has made a name for herself performing on a wide variety of TV, movie and videogame soundtrack­s, including Diablo III, the Call Of Duty: Black Ops games, and Journey. More recently she has released Game On, an album of videogame covers. What led you to create Game On? Videogamin­g has always been a part of my life. My first experience happened when I moved from China to America. I was five years old, and my little brother – who was already in America – had an Atari system and we played this Tarzan game. Actually, I remember the day I first played that, I also tried cheese for the first time! After that my brother had a SNES, and we played a lot of Zelda, Super Mario World and Donkey Kong Country, and the music in those games is so iconic, so that’s always stuck with me.

Anyway, I grew up and moved to LA, and I started working on a lot of scores – movie, TV and videogame soundtrack­s. It just kind of happened naturally, like everything fell into place. Over the past ten years I’ve released a lot of different albums – originals and covers – and I previously did an album of covers of music from TV and movies. So naturally the next thing to do was videogames. How did you choose the compositio­ns you wanted to cover when putting the album together? We had a hard time because there’s so much awesome music from so many games. Originally we were only going to do ten tracks, but it just expanded and we settled on 14. I tried to pick a variety, because game music really encompasse­s every genre that’s out there, and I didn’t want it to all sound the same. And then we had to figure out how to do them all in a way that sounds different enough but still respects the original.

The whole process took a couple of months to finalise. When we started planning the album I was on tour at the time with Hans Zimmer, and I wasn’t able to start recording or arranging straight away. There were some compositio­ns that I knew I had to do – you know, Zelda, Pokémon and Mario are the games I played growing up. And most of the songs on the album are actually medleys because I couldn’t choose just one track. We kind of mushed it all in, even if it was just a few seconds of something [laughs]. You worked with Austin Wintory on the score for Journey. How was that? I did Flow as well. Austin and I actually met in college, so we’ve known each other since around 2004. We recorded it in his studio, which was just a room at the time; no fancy equipment. We spent quite a few days recording the music, and then when it became such a big success it was really a pleasant surprise.

That was an amazing experience, and I always wanted to do my own version of it. We’ve added more electronic­s to it, so that it grows in a similar, but different, type of way. I was so nervous to show it to Austin, because I was scared that he would hate it. So I was very relieved when he liked it – and I don’t think he was pretending because he’s usually very honest with me [laughs]. Have you had similar trepidatio­n with any of the other tracks? Well, I’m friends with Jeremy Soule, the composer of Skyrim’s score. I was very scared to play him my cover. Originally it’s an all-male vocal choir thing, and we worked in a little bit of male vocals, but – and this is going to sound ridiculous – I also sang on that using a growling, animal man voice. It was me, my co-producer, the assistant... we kidnapped random people in the studio, dragged them into the room and said, ‘Here, chant these words in a really masculine voice.’”

“I tried to pick a variety, because game music encompasse­s every genre out there”

What kind of games do you tend to play these days? I’m a workaholic, so it’s difficult to find time to do much of anything, including playing videogames. I’m more a casual gamer, now. I play Pokémon Go – this morning I caught two Pokémon from my bed in the hotel – and Tetris a lot. Tetris is my longest relationsh­ip with a game. It’s easy, it’s fast and I can play it anywhere. And how about your favourite game? My favourite game of all time, even though I haven’t played it in quite a few years, is Pokémon Snap. It was so much fun! I’m fantasisin­g about a VR version of Pokémon Snap. That would be epic.

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