While the game mostly avoids busywork, you will have to perform a repetitive menial task during one of the stories. It’s a risky move, but it proves an ingenious exemplar of Giant Sparrow’s thoughtful synthesis of presentation and systems. It involves some manual labour, executed with movements of the right stick. The process soon becomes second nature, but once it does, your left hand is suddenly given something to do, as the character in question drifts away into a flight of fancy, and you’re asked to manoeuvre an avatar while continuing with your job. With your right hand falling into a consistent rhythm, you’re able to focus more intently on the left, cleverly mirroring the moment its subject’s imagination begins to take over, and the real world gradually disappears.