While the game mostly avoids busy­work, you will have to per­form a repet­i­tive me­nial task dur­ing one of the sto­ries. It’s a risky move, but it proves an in­ge­nious ex­em­plar of Gi­ant Spar­row’s thought­ful syn­the­sis of pre­sen­ta­tion and sys­tems. It in­volves some man­ual labour, ex­e­cuted with move­ments of the right stick. The process soon be­comes sec­ond na­ture, but once it does, your left hand is sud­denly given some­thing to do, as the char­ac­ter in ques­tion drifts away into a flight of fancy, and you’re asked to ma­noeu­vre an avatar while con­tin­u­ing with your job. With your right hand fall­ing into a con­sis­tent rhythm, you’re able to fo­cus more in­tently on the left, clev­erly mir­ror­ing the mo­ment its sub­ject’s imag­i­na­tion be­gins to take over, and the real world grad­u­ally dis­ap­pears.

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