Sleep­ing aid

Bed­time Dig­i­tal plucks an­other dreamy game from the imag­i­na­tion


Bed­time Dig­i­tal plucks an­other game from the imag­i­na­tion

Fig­ment’s beau­ti­ful hand-painted art­work clothes what developer Bed­time Dig­i­tal Games de­scribes as a “mu­si­cal ac­tion-ad­ven­ture”. Like the stu­dio’s pre­vi­ous game, Back To Bed, Fig­ment’s world is a dream­scape man­i­fested by the sub­con­scious, and com­bines a whim­si­cal art style with a story that touches on darker themes – in this case, trauma, dis­ease and death. Crea­tures within it rep­re­sent the voices you might hear in your head as well as emo­tions, and pro­tag­o­nist Dusty is the mind’s courage. This wooden-sword-wield­ing, fear­less grump must fight off a number of night­mar­ish – but vo­cally tal­ented – crea­tures who sing while they go about cor­rupt­ing the place.

“It was a clear goal for us from the start to build a con­nected world for the player to ad­ven­ture through, a world that also ex­isted be­fore the game starts with depth and de­tails to ex­plore and dis­cover dur­ing game­play,” lead game de­signer Jonas Byrre­sen tells us. “This also led us to a huge fo­cus on music, since music can help set the mood and thereby cre­ate depth in the game world. Where it re­ally shines, though, is when nar­ra­tive and game­play is tied into the music – such as when ob­jects change the music when you’re near them. As a re­sult, puz­zles and en­e­mies are tied to the beat of the music, and the main vil­lains ac­tu­ally sing.”

The look of the game was in­spired by a wide range of in­flu­ences, in­clud­ing Back To Bed and the work of Stu­dio Ghi­bli, and the de­ci­sion to hand-paint the world was partly down to the team’s pre­vi­ous ex­pe­ri­ence with the tech­nique.

“We wanted to utilise our artists who have all worked with ana­log art be­fore, and this al­lowed us to bring their ex­pe­ri­ence and styles from that into the dig­i­tal world,” Byrre­sen ex­plains. “But we also have a fond­ness for look­ing at a screen as if it were a pic­ture frame – what you put in that frame must be able to grab at­ten­tion and make peo­ple won­der. The hand-painted style is a great ap­proach to that.”

While no firm re­lease date has been set, Bed­time is aiming for a sum­mer re­lease.

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