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Dun­geon In A Bot­tle

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While it might evoke trau­matic mem­o­ries of Dis­ney’s most sac­cha­rine ride, the theme for the 38th Ludum Dare – A Small World – has re­sulted in plenty of less sickly ex­pe­ri­ences. Among them is

Dun­geon­In­ABot­tle, a fast­paced mi­cro-plat­former with a unique line in cru­elty. In it, you must wall-jump your way to safety, reach­ing the exit in a se­ries of sin­gle-screen lev­els as you at­tempt to es­cape a magic bot­tle. Dun­geon’s trick is that the walls of each level are con­tin­u­ously clos­ing in, and will crush you if left unchecked. Thank­fully, you’re able to push them back so long as you have some pur­chase or are jump­ing from them. But you’re forced to wait for the walls to close in to be able to jump up, and things are soon com­pli­cated by the ad­di­tion of spikes and awk­ward ge­om­e­try.

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