EDGE

Planet of attack

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Enric Alvarez on competing with the big boys, and the inherent danger of self-funding a project on this scale: “Honestly speaking, there’s no way an independen­t studio like us can afford this, so we had to sit down and think carefully about the whole thing. About the project, about the design, about the financing, about the kind of game we wanted to put on the market, and the real possibilit­ies we had to make it happen. The first thought we had was, ‘OK, this has to be a game that directly talks to gamers. We don’t want any intermedia­ry faction. We are alone, we are running a risk, let’s initiate a dialogue with customers.’ The digital distributi­on which is now possible allows us to do that.”

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