EDGE

ALLIED FORCES

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During our visit to the studio, someone’s taken a literal sledgehamm­er to the company’s HQ; it has staffed up from Advanced Warfare’s 200-strong developmen­t team to over 300, and that growth has seen the studio expand to a second floor, with extensive remodellin­g work underway. That’s quite the challenge for Schofield and Condrey, who founded Sledgehamm­er on the belief that a studio should feel like a family. “About the point where you grow past 150, it changes things,” Condrey says. “The core group we started with eight years ago, we intimately knew each other and there was a shorthand in our developmen­t process. Now at 300 it’s about making sure the values and ideas are cascading.” Schofield adds: “The more time you spend in business, the more you realise communicat­ion’s everything. Mankind can build anything, but if we can’t communicat­e, we’re not going to build shit.” Schofield discovered that tank commanders would modify their vehicles – fortifying the side or front – to suit their preferred tactics

 ??  ?? We get a quick glimpse of the game’s version of the battle of Hürtgen forest. While scripted, it looks marvellous
We get a quick glimpse of the game’s version of the battle of Hürtgen forest. While scripted, it looks marvellous
 ??  ?? Sledgehamm­er founders and studio heads Glen Schofield (top) and Michael Condrey
Sledgehamm­er founders and studio heads Glen Schofield (top) and Michael Condrey

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