As with Spelunky, Strafe’s in­her­ent re­playa­bil­ity is bol­stered by a daily chal­lenge op­tion (for ex­am­ple, com­plete a run us­ing only the shot­gun) and speedrun leader­boards (a suc­cess­ful playthrough should last a lit­tle over an hour), all ac­cessed via a lov­ingly crafted DOS boot-up screen com­plete with com­mand-line in­puts. There’s also a wave sur­vival arena mode, Mur­der­zone, though no com­pet­i­tive mul­ti­player at the time of writ­ing – a shame given how well the game ap­prox­i­mates the agility and frenzy of Quake, but for­giv­able given the team’s mod­est size and re­sources. Pixel Giants has a wealth of ideas for post-re­lease con­tent: it plans to add Ocu­lus Rift func­tion­al­ity in the first in­stance, and is keep­ing an open mind on mod sup­port.

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