EDGE

LONG SHOT

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As with Spelunky, Strafe’s inherent replayabil­ity is bolstered by a daily challenge option (for example, complete a run using only the shotgun) and speedrun leaderboar­ds (a successful playthroug­h should last a little over an hour), all accessed via a lovingly crafted DOS boot-up screen complete with command-line inputs. There’s also a wave survival arena mode, Murderzone, though no competitiv­e multiplaye­r at the time of writing – a shame given how well the game approximat­es the agility and frenzy of Quake, but forgivable given the team’s modest size and resources. Pixel Giants has a wealth of ideas for post-release content: it plans to add Oculus Rift functional­ity in the first instance, and is keeping an open mind on mod support.

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