EDGE

Nintendo

Developer/publisher Ubisoft (Paris, Milan) Format Switch Release August 29

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Mario + Rabbids Kingdom Battle, Metroid Prime 4, Rocket League, Sushi Striker: The Way Of Sushido, Xenoblade Chronicles 2, Fire Emblem Warriors, Yoshi, Metroid: Samus Returns, Kirby

The last thing we expected the Rabbids to have was a brain. Yet the detestable creatures’ next outing sees gaming’s most beloved avatar fights side by side with Rayman’s furry, moronic annoyances. And it’s smart. This turn-based strategy RPG borrows much from XCOM. Yes, including the guns — we’re still struggling to process that. Miyamoto asked Ubisoft to “try and make a Mario game that has never been made before”. Job done.

Our three-hero squad consists of Mario himself alongside — bite your tongue, now — Rabbid Peach and Rabbid Luigi. The trick is manoeuveri­ng each into favourable squares within their allotted movement fields (indicated by a blue border). You must set up attack rounds for your team while minimising the damage from the enemy Rabbids’ turns, using various kinds of offensive and defensive positionin­g — including half or full cover, as in the XCOM games — keeping team members with key skills close, while leaving emergency escape options open.

Not that there’s much in the way of crisis in our demo. It’s frustratin­g that the AI doesn’t put up much of a fight, because movement options soar way beyond XCOM’s stilted traversal. We can send a character directly to an enemy square for a melee slide tackle, then select where they skid to afterwards. They can then perform a follow-up shot from their blaster — if the percentage chance is high enough to allow a hit.

This combo proves essential, and we’re soon incorporat­ing the white warp pipes along the sides of the board. In a single turn, we can use them to get around the back of an enemy, tackle them, then whizz through the pipes to the other side and into cover for a second shot at a different target. Sending them to an ally afterwards also reaps dividends: slide-striking an enemy with Rabbid Peach, perhaps, then moving her to Mario to be thrown behind cover.

One section featuring a Chain Chomp that attacks the character closest to it requires a little more care over positionin­g, but otherwise, it’s plain sailing. Perhaps it’s aimed at a younger audience, but there’s significan­t depth under Mario + Rabbids’ vibrant surface. Characters and blasters offer specific abilities: Rabbid Peach can use her built-up energy meter to heal the team, for example, while the Piranha Pelter has a chance to deal enemy-slowing ‘honey’ damage.

It’s a lot to take in, which is either a brilliant surprise or intimidati­ng, depending on the age of the person picking up the game. Whether it contains that Nintendo magic to cater to all ages is still doubtful – and such a drastic new style of game is quite the risk. But if there’s anything we’ve learnt, it’s that Nintendo retains the capacity to counter expectatio­ns. So, on this evidence, does Ubisoft.

 ??  ?? Battles are broken up by gentle exploratio­n, as you guide your gang around the Mushroom Kingdom via a sort of sentient roomba named Beep-0
Battles are broken up by gentle exploratio­n, as you guide your gang around the Mushroom Kingdom via a sort of sentient roomba named Beep-0
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