MON­STER OF THE DEEP: FI­NAL FAN­TASY XV

De­vel­oper/pub­lisher Square Enix For­mat PSVR Re­lease Septem­ber

EDGE - - SONY@E3 -

Or, if we may, Square Enix Bat­shit Fish­ing. The pub­lisher’s post-launch sup­port for Fi­nal Fan­tasy XV has been com­mend­able, and varied – re­cent up­dates have added third­per­son shoot­ing stages and free-roam­ing, off-road driv­ing, while the forth­com­ing Com­rades ex­pan­sion will of­fer four­player co-op. It seems Square Enix in­tends to, slowly but surely, turn Fi­nal Fan­tasy XV into the ev­erygame, con­tain­ing ev­ery genre and game­play me­chanic known to man. It’s an in­ter­est­ing ex­per­i­ment, you must ad­mit. That’s at least one of the more plau­si­ble ex­pla­na­tions for Mon­ster Of The Deep, a VR-pow­ered mix of Sega

Bass Fish­ing with FFXV’s matey cen­tral four­some and hideous aquatic bes­tiary. De­tails are thin on the ground, but re­ally, there’s lit­tle more to say. This is FFXV’s fish­ing minigame re­born in a VR head­set through the lens of a Sega ar­cade clas­sic; you can eat the daily catch around the fire with Noc­tis and co; it looks ab­so­lutely ridicu­lous, and you can colour us weirdly, guiltily in­trigued.

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