STAR CHILD

De­vel­oper Play­ful Corp Pub­lisher GameTrust For­mat PS4, PSVR Re­lease TBA

EDGE - - SONY@E3 -

While Rift launch ti­tle Lucky’s Tale had plenty of prob­lems, its use of VR was not among them. View­ing the ac­tion from a shift­ing third­per­son per­spec­tive helped el­e­vate it from a bland car­toon plat­former to – well, a bland car­toon plat­former that felt some­what novel be­cause it was in VR. De­vel­oper Play­ful is hop­ing to re­peat the trick with Star Child. It’s a galaxy apart from Lucky’s Tale, but its in­spi­ra­tions are sim­i­larly ob­vi­ous, de­spite the sci-fi set dress­ing. Rather than call back to the ‘90s, here it’s the new breed of 2.5D plat­form­ers, and par­tic­u­larly

In­side, that lays the foun­da­tion. Unimag­i­na­tive, per­haps, but the pedi­gree’s there: di­rec­tor Ky­nan Pear­son has cred­its on the likes of Metroid Prime, Halo and the Shadow Of The Colos­sus re­make. We’re hardly ex­pect­ing a clas­sic, but the side-on view of­fers up scope for plenty of per­spec­tive-based trick­ery in VR – al­though an op­tion to play with­out a head­set means the de­sign­ers may have to rein them­selves in. Still, at least there’s no sign of that stupid fox.

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