De­vel­oper Su­per­mas­sive Games Pub­lisher SIE For­mat PSVR Re­lease 2017

EDGE - - SONY@E3 -

Far­point may have come and gone, but your new PlayS­ta­tion Aim con­troller isn’t quite ready for the at­tic just yet, thanks to Su­per­mas­sive Games’ cheer­ily safe mil­i­tary shooter. Abrupt shifts in per­spec­tive jar at first: press­ing X au­toruns our sol­dier in third­per­son to cover, where we snap back into first­per­son to fire over cars and through win­dows. But as we make our way across the bridge with our co-op part­ner, we’re soon con­vinced of the sys­tem’s el­e­gance. VR foot­work is at best func­tional and at worst nau­se­at­ing, so semi-au­to­matic move­ment lets us en­joy sim­ply aim­ing down sights and pulling trig­gers with­out root­ing us to the spot, as many other VR shoot­ers do. Voice chat feels op­tional rather than a ne­ces­sity, and while a thumb­stick flick per­forms a quick 180, we never need it in a level that takes the phrase ‘cor­ri­dor shooter’ and auto-runs with it. Cur­rently it feels more like a proof of con­cept than a fin­ished prod­uct; hope­fully the fi­nal game will test more than just the steadi­ness of our aim.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.