HORI­ZON ZERO DAWN: THE FROZEN WILDS

De­vel­oper Guer­rilla Games Pub­lisher SIE For­mat PS4 Re­lease 2017

EDGE - - SONY@E3 -

There can be few greater signs of how things have changed chez Sony this gen­er­a­tion than the de­but trailer for Hori­zon

Zero Dawn’s first DLC ex­pan­sion. In years past, the sight of the Guer­rilla Games logo on Sony’s E3 stage would have re­sulted in a po­lite rip­ple of ap­a­thy for the an­nounce­ment of a new

Kil­l­zone and, in 18 months or so, an­other Edge 7. Yet Hori­zon was the first­party stan­dard bearer in what was a re­mark­able first few months of 2017 on PS4. And in the ab­sence of much else to get ex­cited about on Sony’s con­sole for the rest of this year, an ex­cuse to dive back in to one of the finest open worlds around is not to be sniffed at.

Mov­ing Hori­zon’s ac­tion to the frozen north is, in fair­ness, quite the el­e­va­tor pitch: who can re­sist the no­tion of a 4K

Skyrim with ro­bot di­nosaurs? De­tails are, in ac­cor­dance with Sony’s E3 house style, some­what thin on the ground: Guer­rilla boss Her­men Hulst as­sures us the DLC will be both “beefy” and “chunky”; it will take Aloy beyond the moun­tains that block off the base game’s north­ern bor­der; it will in­tro­duce a new tribe, the Banuk, a hardy peo­ple well equipped to live in the bit­ter, bru­tal cold. That may hint at a greater em­pha­sis on sur­vival me­chan­ics than the vanilla game, though it’s likely the new set­ting will be used less as an ex­cuse for Guer­rilla to ex­pand the me­chan­i­cal tem­plate, and more as a way of nod­ding even more overtly to the likes of Skyrim and Game Of Thrones. If there’s not a fight against a ro­botic dragon, for in­stance, we’ll be sur­prised – and a lit­tle dis­ap­pointed.

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