SKYRIM VR
Developer/publisher Bethesda Format PSVR Release November
Yes, again. But this time, in virtual reality, as Bethesda aims to grant every Dragon-shouting
Elder Scrolls fan their ultimate wish: transporting them into a fully explorable, VR-enabled Skyrim. And, at first, the possibilities captivate. This will be a complete version of the beloved RPG, we’re told, with the vast province recreated and all quests available. But with each teleport forward, disappointment looms. An up-close, firstperson view does the 2011-era textures no favours. Turning requires blind presses of the Move controller’s miniscule face buttons. The clunkiness of throwing fireballs or swinging blades endears somewhat; less agreeable is aiming an arrow effectively, or having to enter a fiddly menu to switch weapons midfight. Elegant it is not, but while there are myriad ways to revisit Skyrim these days, none will put you so close to the action. That, Bethesda hopes, will be worth all the gold in Tamriel to some.