EDGE

CRACKDOWN 3

Developer Reagent Games, Sumo Digital Publisher Microsoft Studios Format PC, Xbox One Release November 7

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So it does still exist. Crackdown 3 was announced at Microsoft’s conference three years ago, and we were beginning to worry it had met a similar fate to some of the games with which it shared a stage that day. Fable Legends,

Scalebound and Phantom Dust have all since been cancelled, and given how long Crackdown 3 has been in the shadows, we worried it would be next. Not so: it was here, it was playable, and it’ll be out before Christmas.

Concerns persist, however. This is the singleplay­er portion of the game, developed by Sumo Digital and, because it’s playable offline, shorn of the eye-catching, cloud-powered destructio­n that turned heads when Crackdown 3 was unveiled. Stripped of its apparent USP, the game loses much of its allure; the concept of an open-world game in which you have superpower­s no longer feels so novel, and from a distance you might mistake it for a new Saints Row.

Still, there’s plenty here to like. The star is still the core progressio­n loop: you jump high to collect an orb which makes you jump higher, and so on. Traversal options have been expanded to include a double-jump and air-dash. And there are some creative weapon designs, including the delightful Singularit­y, which fires out a small forcefield that sucks in nearby enemies and objects before blowing them all up at once. In a way Crackdown 3 can’t win. When it was announced, its multiplaye­r’s always-online requiremen­t was criticised; now we’ve played the singleplay­er, we’re pining for its online mode. In the context of its cancelled stablemate­s, however, perhaps its mere survival is victory enough.

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