De­vel­oper Stu­dio MDHR En­ter­tain­ment Pub­lisher Mi­crosoft Stu­dios For­mat Xbox One Re­lease Septem­ber 29


Three years af­ter its de­but on Mi­crosoft’s stage and with de­vel­op­ment on the game now well into its sev­enth year, the end is al­most in sight for Cup­head: it will, we’re as­sured, be fi­nally with us soon. The game has had an awk­ward his­tory at E3: non-playable the year it was an­nounced, de­cried as noth­ing more than a hot-look­ing boss rush the year af­ter and then, last year, damned for its cob­bled-to­gether plat­form­ing sec­tions. Per­haps that’s why it wasn’t playable at the show this year. Given that mea­gre team size, it’s prob­a­bly the right call to fin­ish it in­stead of knock­ing out an­other demo, but it was a dis­ap­point­ing, con­spic­u­ous ab­sence – even if peo­ple would’ve prob­a­bly slagged it off.

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