PLAY­ERUN­KNOWN’S BAT­TLE­GROUNDS

De­vel­oper Bren­dan Greene Pub­lisher Blue­hole Stu­dio For­mat Xbox One Re­lease 2017

EDGE - - MICROSOFT@E3 -

Bren­dan Greene must be en­joy­ing life at the mo­ment. Cur­rently hav­ing phe­nom­e­nal suc­cess on Steam with his bat­tle royale mul­ti­player shooter, the self-styled Play­erUn­known is now set to clean up on con­soles – and timed Xbox One ex­clu­siv­ity pre­sum­ably didn’t come cheap. What­ever the cost, it’s quite the catch for Mi­crosoft. The PUBG hype train shows no signs of slow­ing down, the for­mula bul­let­proof: 100-player death­matches, pit­ting teams of up to four play­ers against each other, with oc­ca­sional ran­dom mis­sile strikes and an ev­er­shrink­ing play area to pre­vent camp­ing. There can only be one win­ner. Given its com­pul­sive al­lure as a spec­ta­tor sport, Bat­tle­grounds might even be the game that fi­nally gives Mi­crosoft’s Twitch-alike Mixer ser­vice a rea­son to ex­ist.

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