EDGE

FIRE EMBLEM WARRIORS

Developer Omega Force, Team Ninja, Intelligen­t Systems Publisher Nintendo Format Switch Release Autumn

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After the unlikely success of Hyrule Warriors on Wii U and 3DS, Nintendo was always likely to task Omega Force with repeating the trick on Switch. And while on first inspection this is simply what the name implies – a classic Dynasty Warriors hack-and-slash set in the Fire Emblem universe – this is no lazy cash-in. Indeed, the developers have gone to surprising lengths to make this feel like a Fire Emblem game.

The grid-based map screen hints at what’s to come. Ally characters can be assigned to different parts of the level, and will attack or defend automatica­lly as circumstan­ces demand, though you can switch between party members instantly with a single button press (a feature introduced in Hyrule Warriors’ 3DS incarnatio­n). If two allies are assigned to the same area, they can team up for more powerful attacks — do so repeatedly, and the bond between them will grow. The significan­ce of Warriors’ relationsh­ip system is unknown; if it means we can marry Frederick again, we’re all for it.

Yet there are concession­s to Warriors fans, too. Ally placement can be automated, for instance, and the level-up screen, which pauses the action to show a character’s stat increases, can be disabled. Colosseum mode should satisfy all: hived off from the main story, it features 1v1 battles between famous Fire Emblem names. It’s easy to be cynical about

Warriors games: Omega Force pumps them out at speed, and tinkers little with its formula. Yet its partnershi­p with Nintendo’s enviable IP portfolio continues to yield dividends.

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