METROID: SA­MUS RE­TURNS

De­vel­oper Nin­tendo, Mer­curySteam Pub­lisher Nin­tendo For­mat 3DS Re­lease Septem­ber 15

EDGE - - NINTENDO@E3 -

This 2.5D reimag­in­ing of Metroid II: Re­turn Of

Sa­mus pro­vides a be­lated ex­pla­na­tion for why Nin­tendo sent a cease and de­sist to the team be­hind fan re­make A2MR. While the map and bosses will be sim­i­lar, there are enough new ad­di­tions — free aim for Sa­mus’ arm can­non, for in­stance, and a parry — to jus­tify the name change. Aeion en­ergy can be used to boost abil­i­ties: for pow­er­ful ma­chine-gun­ning, say, or bet­ter sen­sors to dis­cover hid­den paths. A 3DS-only re­lease may sting for Switch own­ers, but this is cause for cel­e­bra­tion rather than com­plaint, even if Mer­curySteam’s pedi­gree is open to ques­tion (it made luke­warm 3DS spin-off Castl­e­va­nia: Mir­ror Of

Fate). But let’s be hon­est: if you’d told us be­fore E3 we were get­ting two Metroid an­nounce­ments, we’d have bit­ten your hand off.

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