MAR­VEL VS CAP­COM: IN­FI­NITE

De­vel­oper/pub­lisher Cap­com For­mat PC, PS4, Xbox One Re­lease Septem­ber 19

EDGE - - MULTIFORMAT+PC@E3 -

The worst thing you can do in a fight­ing game is back your­self into a cor­ner. Un­for­tu­nately, that’s ex­actly what Cap­com’s done by re­leas­ing Mar­vel Vs

Cap­com: In­fi­nite’s free Story Demo. The in­ten­tions are no­ble: Street Fighter V’s thread­bare launch of­fer­ing be­trayed a rush-job, and Cap­com is un­der­stand­ably keen to prove that In­fi­nite will at least ar­rive con­tent com­plete. The demo is a deeply un­flat­ter­ing chunk of it, how­ever: strictly ( and poorly) scripted one-lin­ers give way to ver­sus-AI brawls with pre­set two-man teams and lit­tle op­por­tu­nity for ex­per­i­men­ta­tion. It’s clearly an older build too, dodgy light­ing and shad­ing ac­cen­tu­at­ing some of the shon­kier char­ac­ter mod­els (Chun-Li’s face is al­ready an In­ter­net meme). What a shame, con­sid­er­ing the cre­ative core fight­ing sys­tem would doubt­less win over plenty of play­ers given the chance to shine. As it is, Cap­com’s in­vited a beat­down here: it re­ally shouldn’t have both­ered.

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