De­vel­oper Spec­tre­vi­sion, Ubisoft Fun House Pub­lisher Ubisoft For­mat PC, PS4, PSVR, Rift, Vive, Xbox One Re­lease Spring 2018


The lat­est prod­uct of Fun House, the small out­fit at Ubisoft Mon­treal with an ex­per­i­men­tal brief, sees the team part­ner up with Spec­tre­vi­sion, an LA VFX firm co-founded by one Eli­jah Wood. This isn’t Wood’s first foray into VR – he voiced the ti­tle char­ac­ter in Henry, an Emmy-win­ning short that launched along­side Rift. But Trans­fer­ence, as an Ubisoft pro­ducer was at pains to point out dur­ing a preE3 brief­ing, is ab­so­lutely, pos­i­tively a game, al­beit one with film-like el­e­ments. It tasks you with en­ter­ing a VR re­con­struc­tion of the minds of mul­ti­ple mem­bers of a sin­gle fam­ily, piec­ing to­gether their his­tory and af­fect­ing events in the real world through your de­ci­sions. It’s a Spec­tre­vi­sion con­cept built by Ubisoft, whose con­tin­ued sup­port of and ex­per­i­men­ta­tion with VR is a rare, com­mend­able thing among com­pa­nies of its size – though it’s hedg­ing its bets a lit­tle here, with

Trans­fer­ence also in de­vel­op­ment for good old-fash­ioned con­soles and PC.

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