BEYOND GOOD & EVIL 2

De­vel­oper/pub­lisher Ubisoft (Mont­pel­lier) For­mat TBA Re­lease TBA

EDGE - - MULTIFORMAT+PC@E3 -

You might not be in­ter­ested in Beyond Good & Evil 2, but Ubisoft cer­tainly gives plenty of fucks about it. This was surely the swea­ri­est E3 trailer of all time, with most of the filth com­ing from a cock­ney simian whose voice ac­tor ap­pears to have stum­bled ac­ci­den­tally into the wrong booth while look­ing for Guy Ritchie’s lat­est project. A CG trailer may not tell us much about Michel An­cel’s long-awaited game – aside from its foul mouth, any­way – but for most, a chance to sim­ply lay eyes on such a long-awaited game was more than enough.

Be­hind closed doors at E3, how­ever, more emerges. This is a large, seam­less on­line game, playable alone or with others. The ship seen at the end of the trailer forms your base of op­er­a­tions, hous­ing your crew­mates, and smaller craft you’ll use to zip around plan­et­side. At the touch of a but­ton, you can exit, be­fore set­ting off on your jet­pack. If you’re think­ing that three modes of trans­port sug­gests a world of some scale, well done – it looks vast, with the Asian-style city of Ganesh shown in the trailer merely one city on a con­ti­nent, on a sin­gle planet, that or­bits a big­ger planet, that’s just one of many in the uni­verse. Ev­ery­thing is phys­i­cally lit, gov­erned by the shift­ing po­si­tion of a planet in re­la­tion to the sun. The whole thing is seam­less. No won­der we’ve been wait­ing 14 years for it. If An­cel and team can truly de­liver on this lofty prom­ise, the wait will have been more than worth it.

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