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Over­watch PS4 Like the world’s least ap­petis­ing dough­nut, Over­watch’s Com­pet­i­tive mode con­tin­ues to leak a lim­it­less ooze of poi­son and salt. For­get rank climb­ing and rage-quit­ting team­mates: Ar­cade is where it’s at nowa­days. We find far more joy in the con­tin­u­ously up­dated mini-modes, whether it’s the well-it­er­ated, tightly con­structed quick­fire rounds of 3v3 or lob­bing (nor­mally use­less) D.Va nukes into a hor­ri­fied op­po­si­tion dur­ing a Low Grav­ity match. Jammy stuff in­deed.

The Le­gend Of Zelda: Breath Of The Wild Switch Just when we thought we’d got out, the first of two planned DLC ex­pan­sions ar­rives, and we’re sucked back in to Nin­tendo’s peer­less ad­ven­ture. We’re eased back in by the Hero’s Path fea­ture, which plots a line on the map track­ing 200 hours of past foot­steps; then we’re put firmly in our place by the nails-hard, 100-floor com­bat chal­lenge Trial Of The Sword. We’ll leave Mas­ter Mode for a bit, if that’s OK.

Wolfenstein: The New Or­der PS4 Our wheel­chair-bound in­tro­duc­tion to se­quel The New Colos­sus had us pin­ing for a well-writ­ten and clev­erly de­signed sin­gle­player FPS; since those are few and far be­tween in these on­line-ob­sessed days, we de­cided to re­turn to MachineGames’ 2014 orig­i­nal. It’s aged won­der­fully well, thank­fully. A lengthy ses­sion leaves us thor­oughly sat­is­fied, but on the brink of carpal tun­nel syn­drome, al­ready look­ing for­ward to a new fea­ture in the se­quel: au­to­mated ammo pick-up. We haven’t mashed a face but­ton like that since our Track & Field days.

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