EDGE

Post Script

Why Valkyria Revolution is a disappoint­ing speedbump on Sega’s road to recovery

-

Sega was dead, or so they said. Back in 2012, with financial pressures forcing it out of publishing in continenta­l Europe, the company’s execs spoke ominously of ‘strategic realignmen­t’ and ‘a refocusing on digital’. To all extents and purposes, it seemed beyond a handful of proven successes – Aliens, Total War, Football Manager and Sonic – the Sega we all knew and loved was no more.

Five years on, and things are looking a good deal rosier for the publisher, thanks to a number of smart licensing deals, creative partnershi­ps and revivals of the games with which it made its name in the first place. Last year, it acquired Endless Space developer Amplitude Studios; in May, the sequel to the popular 4X strategy sequel launched to a warm reception. Halo Wars 2 may have been a Microsoft production, but it was certainly a profile-booster for Sega subsidiary Creative Assembly, while the same studio’s link-up with the Warhammer brand has already borne fruit. Total War: Warhammer was a big success last year; a quick-fire sequel is due in September.

Meanwhile, in Deep Silver it has found a publishing partner willing to bring its more esoteric, Japan-developed games to Europe. Though Valkyria Revolution isn’t the game we all hoped it would be, it bodes well for future games in the series heading west – which had previously looked unlikely when PSP title Valkyria Chronicles 3 wasn’t deemed worthy of localisati­on. And it would be hard to complain too loudly when 2017 has already yielded the excellent Persona 5 (developed by the Sega-owned Atlus) and Yakuza 0. With Kiwami, a remake of the original Yakuza, launching in August, and the sixth mainline entry due to reach these shores early next year, that’s three games in 12 months for a series whose western life appeared to be over until relatively recently.

While looking to safeguard its future, Sega has also discovered the value in delving into its past. The extraordin­ary success of its 2014 PC port of the original Valkyria Chronicles has since inspired the publisher to rework its other 360/PS3-era hits: over the last few months we’ve seen Bayonetta and Vanquish arrive on Steam, both looking better and running smoother than ever. August, meanwhile, sees the release of Sonic Mania, a handsome throwback to the hedgehog’s side-scrolling heyday, made by a team of long-term Sonic fans headed by Christian Whitehead, who ported the first two games to mobile platforms.

And talking of smartphone­s, there’s Sega Forever, its new initiative to bring classic games to a new audience on iOS and Android. Free to download, and supported by ads (but with the option to pay a one-off fee to remove them) they’re not simply a nostalgic reminder of Sega at its creative peak, but a chance to reintroduc­e properties and potentiall­y benefit from cross-promotiona­l opportunit­ies. Nintendo saw a significan­t boost to sales of the 3DS Fire Emblem games after the launch of mobile spin-off Heroes; likewise with Super Mario Run. It’s hard to imagine Sega not having similar plans in store.

In a quiet way, then, Sega is starting to become a major player once more, and it’s doing it without taking any serious risks – sharing the burden of responsibi­lity with publishing partners, while getting results from relatively low-cost ports for its recent PC releases, and emulators for mobile. There’s still work to be done: complaints about poor quality emulation on the Forever series suggest it needs to do more to live up to its promise of a renewed focus on quality. But Sega has made significan­t progress by doing exactly what it said it would, proving that we needn’t have been quite so worried about those seemingly doom-laden promises. In other words, Valkyria Revolution is hopefully nothing more than a fleeting dip on an upward trajectory for one of gaming’s most enduring names. Now, let’s have Ghost Squad VR, hmm?

 ??  ?? Developer Media Vision was also responsibl­e for the third game in the Chronicles series: though far superior to Revolution, it was never released outside Japan
Developer Media Vision was also responsibl­e for the third game in the Chronicles series: though far superior to Revolution, it was never released outside Japan

Newspapers in English

Newspapers from Australia