EDGE

BEFORE THE FALL

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Another explanatio­n for Black The Fall’s slightly throwntoge­ther feel may be that it began life as something much more grandiose, a more straightfo­rwardly fantastica­l epic with gun combat and gear crafting, comparable in feel to Amiga classics Flashback and Another World. Among other things, the original pitch envisaged a universe in thrall to pseudo-communist Machines, and would have featured three factions, changeable NPC allegiance­s, a reputation system and a recurring nemesis inspired by Moby Dick. What’s here occasional­ly feels like a rearrangem­ent, late in the day, of those materials. If the shift to a more directed experience with a stronger documentar­y focus was advisable, given Sand Sailor’s relative inexperien­ce and size, the idea of a systemic sandbox game dressed up like a Playdead title seems worth returning to.

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