Pat­apon’s first se­quel in­tro­duced re­viv­able he­roes, who can equip masks to use var­i­ous spe­cial abil­i­ties, and a mul­ti­player mode in which up to four play­ers must trans­port an egg to an al­tar, then hatch it through the power of per­cus­sion. The third game dou­bled up on the con­cept of cus­tomis­able he­roes while adding com­pet­i­tive mul­ti­player, in which teams vie for con­trol of for­ti­fi­ca­tions. Both were well-re­ceived, but they elab­o­rated upon, rather than ex­panded, the first game’s ap­peal, and the in­creas­ing fo­cus on he­roes as per­son­i­fi­ca­tions of the player is a be­trayal of Kotani’s orig­i­nal premise, which kept you at a dis­tance.

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