EDGE

THE PLANETS SUITE

How music inspired a puzzle game of grand chromatic scale

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When we ask developer Lucas Govatos what influenced the striking visuals of Epitasis, his firstperso­n sci-fi puzzle adventure, we expect to hear certain answers. Sure enough, Govatos namechecks The Witness and No Man’s

Sky. What we don’t expect is that the candy-hued locales are also the product of a kind of artistic synaesthes­ia. “My main inspiratio­ns are electronic artist Tycho, and also Boards of Canada,” he tells us.

“Both have a unique style that takes you somewhere else entirely,” Govatos says. “Music is the main thing I head to when I’m in need of both inspiratio­n and motivation to work on art.” Travel, too, has helped him lend Epitasis its vividity: “I went on a trip to Costa Rica for a month, and it had a large influence on trying to bring in the colourful, lively style of the country.” Navigating the non-linear universe via space-bending portals, however, is designed to be meditative. Players piece together, at their own pace, the mystery of a fallen alien civilisati­on, solving laser puzzles and reactivati­ng long-forgotten technology.

Epitasis is about halfway through developmen­t, with Kickstarte­r backers providing feedback, and Govatos plans to continue making fine mechanical adjustment­s right up until release next summer. But for him, the game’s magic lies in its aesthetic. “Art has been a big focus of mine, not just for this project, but in my life, so creating something beautiful was – and still is – a high priority. There aren’t many sci-fi exploratio­n games with supercolou­rful vistas, and there should be more.”

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