EDGE

Zipping up my boots

They say you can never go back – but it’s almost mandatory where videogames are concerned. This month’s Play crop yields a series of exploratio­ns of what happens when old values are brought, whether willingly or kicking and screaming, into the modern age.

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The most literal expression of that idea is Sonic Mania (p118), a game made with such slavish adherence to its progenitor­s’ classic formula that it frequently feels more like a fan game than an official one. Blending remixed versions of old stages with all-new creations, it is the purest Sonic game in years; whether that’s a good thing is a questionqu­es of taste, but as homages go it is beyond reproach.

That works for 2D games, whose chunky pixels have a classic, enduring appeal. But 3D is another matter, meaningmea Sega had to treat its other trip down memory lane this month a little differentl­y.diffe Yakuza Kiwami (p110), a remake of the first game in the series, is no mere up-res: it’s been necessaril­y rebu rebuilt in a different engine, its forebear’s static cameras replace replaced, its story and systems updated.

Elsewhere, d dredging up the classics is a matter of ideologica­l prin principle. Lawbreaker­s (p104) is built on the belief that t the lightning-paced arena shooter is long overdue anothe another runout; that elite online FPS players are currently unders underserve­d by a generation of games that prize accessibil­ity and ease of use over a high skill ceiling played out at breaknec breakneck pace. The results can be intoxicati­ng.

Bringing one old idea back is tricky, then – and so you’d think combining two together would be madness. Mario +

Rabbids: KingdomKin­gd Battle (p100) is certainly bonkers, but somehow resultsres­ul in a riff on XCOM that is one of the nicest surprises of the year. When the past gives us stuff like this, who needs the future?

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