EDGE

Hold the phone

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Our demo is on Switch, rather than a smartphone – but Refenes assures us that the two-button control scheme makes playing on a touchscree­n precise enough to keep platformin­g obsessives happy. “They don’t want a touchscree­n D-pad and buttons. They just want a good Meat

Boy game on their phone.” One thing is certain, however: Refenes isn’t taking his cues from Super

Mario Run. “I played the first world, and it didn’t grab me. I was actually worried when that came out, because I thought they’d beaten me to it. Then I played it and thought, ‘I guess I still have another crack at this’. It looks like

Mario, but it doesn’t feel like Mario. I don’t know why. I know better than anybody how Meat Boy feels, because I created it. And I set out to make a Meat Boy game – not a mobile Meat Boy game, just a

Meat Boy game.”

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