Hold the phone
Our demo is on Switch, rather than a smartphone – but Refenes assures us that the two-button control scheme makes playing on a touchscreen precise enough to keep platforming obsessives happy. “They don’t want a touchscreen D-pad and buttons. They just want a good Meat
Boy game on their phone.” One thing is certain, however: Refenes isn’t taking his cues from Super
Mario Run. “I played the first world, and it didn’t grab me. I was actually worried when that came out, because I thought they’d beaten me to it. Then I played it and thought, ‘I guess I still have another crack at this’. It looks like
Mario, but it doesn’t feel like Mario. I don’t know why. I know better than anybody how Meat Boy feels, because I created it. And I set out to make a Meat Boy game – not a mobile Meat Boy game, just a
Meat Boy game.”