Hopes were not exactly high for Marvel Vs Capcom: Infinite’s online performance. Despite two revisions, MVC3’ s netcode remained a shambles throughout its lifetime; the series may have more lenient input timings than Capcom’s Street Fighter games, but the game was as good as unplayable online. And the publisher’s attempt to power SFV with its in-house Capcom Fighters Network netcode hasn’t gone so well either. Thankfully, in our tests, Infinite has performed wonderfully well, and it seems we can thank the publisher’s return to Xbox for it: with no point in using CFN’s cross-platform functionality, Capcom is again using platformholder matchmaking APIs. It’s all the better for it.