BE KIND REWIND
Bending time in your favour extends beyond the questionable manipulation of your every social interaction. A good amount of teen angst is broken up by creative puzzles that force you to mentally reshuffle time and space. Breaking into an office undetected, for example, requires you to engineer a messy way in before undoing it all and locking yourself out again, a key now safely in hand. Another late-game solution has you pull down some machinery to use as a platform to get up to the place it has fallen from, needing plenty of rewinds and much logical flexibility. They’re best in believable, relevant scenarios: the light time-altering is less inspiring in an early bottle fetch quest that is, to Dontnod’s credit, purposefully parodied in the final episode.