EDGE

Cherry bomb

Minimal art and max personalit­y makes Chuchel explosivel­y funny

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Poor Chuchel. The eponymous hero of Amanita Design’s latest point-and-click adventure can’t catch a break: the furious little dust ball suffers injury after indignity in pursuit of his beloved cherry. “It’s fun to watch him do – and fail – pretty much anything,” says Jaromir Plachy, designer, animator and artist on Chuchel. Whether he’s attempting to communicat­e via abstract jabberings, playing the reluctant ship in a Space Invaders minigame, or being mercilessl­y teased by a giant blancmange, Plachy’s creation is frequently hilarious.

Unlike previous Amanita titles such as Samorost and Machinariu­m, Chuchel’s look and feel is entirely in service of its comedic personalit­y. “We decided on a very minimalist­ic art style,” Plachy says. “It keeps you focused on the things we find important – beautiful background­s would be a distractio­n. When you’re playing with your dog, you don’t care whether you’re at home, in a park or in a tin-can factory: you just focus on the actual play.”

Offbeat percussive flourishes and expressive animations are key, Plachy says. “I wanted to design something the player could have a relationsh­ip with: a virtual buddy, a pet, or an annoying squirrel who just won’t leave you alone.” We’re looking forward to Chuchel’s cherry-fuelled rampage across PC, Mac, iOS and Android this year. Plachy, too, is keen to see if his joke lands: “I believe the best way to make people laugh is to ‘tickle’ them with animations, and challenges.”

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