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While the auto-combo system is a tremendous help for the lesser-skilled player, advanced sorts won’t need them at all; indeed, they’re frequently thoroughly suboptimal. The real beating heart of the game, whatever your skill level, is the Super Dash, activated with a press of the right trigger. A homing dash move with a degree of invincibil­ity to projectile­s, it brings mobility – a vital tool in team-based fighting games – within elegant reach of the masses, and ends with a hit that can be comboed out of. It’s a rare example of an idea that’s useful for players at either end of the skill spectrum – something of which FighterZ could have done with an awful lot more.

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