Collected Works
TOSHIHIRO NAGOSHI Sega’s creative chief looks back on a career full of stone-cold classics
Sega’s Seg creative chief Toshihiro Nagoshi Nag looks back on a career care of stone-cold classics
VIRTUA RACING
Developer/publisher Sega (AM2) Format Arcade Release 1992
DAYTONA USA
Developer/publisher Sega (AM2) Format Arcade, Saturn Release 1993
SCUD RACE
Developer/publisher Sega (AM2) Format Arcade Release 1996
SHENMUE
Developer/publisher Sega (AM2) Format Dreamcast Release 1999
SPIKEOUT: DIGITAL BATTLE ONLINE
Developer/publisher Sega (AM2) Format Arcade Release 1998
SUPER MONKEY BALL
Developer Amusement Vision Publisher Sega Format Arcade, GameCube Release 2001
F-ZERO GX
Developer Amusement Vision Publisher Sega Format GameCube Release 2003
YAKUZA
Developer/publisher Sega Format PS2 Release 2005
YAKUZA 6: THE SONG OF LIFE
Developer/publisher Sega Format PS4 Release 2016
RYU GA GOTOKU NEW PROJECT
Developer/publisher Sega Format TBA Release TBA
Toshihiro Nagoshi is a perfect fit for Edge’s 25th anniversary issue. His career started in earnest in the formative days of the 3D era, just as Edge was first hitting shelves. And after being given his own Sega division, Amusement Vision, in the year 2000, he became an Edge columnist, sending over monthly musings on the state of play, or the challenges of running a studio – or, more often than not, his love of whisky. He’s played a vital role in the evolution of Sega, working on the first games for the Model 1, 2 and 3 arcade boards, getting Shenmue over the line and partnering with Nintendo after his employer’s withdrawal from the hardware market, before launching the series that has endured for over a decade, and is still going strong. Here Nagoshi, these days Sega’s chief creative officer, reflects on a career spent defining the future of interactive entertainment.