EDGE

Collected Works

TOSHIHIRO NAGOSHI Sega’s creative chief looks back on a career full of stone-cold classics

- BY NATHAN BROWN Photograph­y Daniel Pearce

Sega’s Seg creative chief Toshihiro Nagoshi Nag looks back on a career care of stone-cold classics

VIRTUA RACING

Developer/publisher Sega (AM2) Format Arcade Release 1992

DAYTONA USA

Developer/publisher Sega (AM2) Format Arcade, Saturn Release 1993

SCUD RACE

Developer/publisher Sega (AM2) Format Arcade Release 1996

SHENMUE

Developer/publisher Sega (AM2) Format Dreamcast Release 1999

SPIKEOUT: DIGITAL BATTLE ONLINE

Developer/publisher Sega (AM2) Format Arcade Release 1998

SUPER MONKEY BALL

Developer Amusement Vision Publisher Sega Format Arcade, GameCube Release 2001

F-ZERO GX

Developer Amusement Vision Publisher Sega Format GameCube Release 2003

YAKUZA

Developer/publisher Sega Format PS2 Release 2005

YAKUZA 6: THE SONG OF LIFE

Developer/publisher Sega Format PS4 Release 2016

RYU GA GOTOKU NEW PROJECT

Developer/publisher Sega Format TBA Release TBA

Toshihiro Nagoshi is a perfect fit for Edge’s 25th anniversar­y issue. His career started in earnest in the formative days of the 3D era, just as Edge was first hitting shelves. And after being given his own Sega division, Amusement Vision, in the year 2000, he became an Edge columnist, sending over monthly musings on the state of play, or the challenges of running a studio – or, more often than not, his love of whisky. He’s played a vital role in the evolution of Sega, working on the first games for the Model 1, 2 and 3 arcade boards, getting Shenmue over the line and partnering with Nintendo after his employer’s withdrawal from the hardware market, before launching the series that has endured for over a decade, and is still going strong. Here Nagoshi, these days Sega’s chief creative officer, reflects on a career spent defining the future of interactiv­e entertainm­ent.

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