EDGE

ARCADE WATCH

Keeping an eye on the coin-op gaming scene

-

This is quite the volte face from Minority Media, the Montreal developer behind 2012 PSN game Papo & Yo. After discoverin­g that puzzle adventure games about alcoholic parents are only ever going to be a niche propositio­n, the studio turned its attention to virtual reality. Its first release, Time Machine VR, was one of the very few early Rift games to clear $1 million in revenue. Its follow-up, The Other Room, tanked. Rather than follow that graph to its logical conclusion, the studio is pivoting again, this time to the arcade.

Chaos Jump itself isn’t too exciting: it’s a fourplayer action game in which you fight robots across 18 levels which are randomly generated each time. But Chaos Jump is notable for how it is played: on a bespoke, 12-square-foot arena that, unlike most VR attraction­s, is designed to be set up and used by customers, with no need for trained arcade staff. Vive Pro headsets dangle invitingly from overhead wires; games are kicked off through a central touchscree­n interface. Leaderboar­d support drives competitio­n between co-op partners, though versus modes are available. Perhaps the smartest inclusion is the pair of outwardfac­ing, high-definition screens that show bystanders what’s going on in the game, a key factor in the success of so many arcade games that VR attraction­s overlook. As the name implies, Minority Media knows it’s operating in another niche, but this might be its biggest hit yet.

 ??  ??
 ??  ?? Game Chaos Jump Manufactur­er Minority Media
Game Chaos Jump Manufactur­er Minority Media

Newspapers in English

Newspapers from Australia