EDGE

Yes, we all evolve in haste. It’s a race you never finish

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We’re sure January used to be a quiet month, but 2019 has got off to a flying start. The industry was rocked this past month by the announceme­nt that Bungie and Activision are parting ways eight years into a planned ten-year deal, with the Destiny developer assuming publishing rights of its muddled, yet intoxicati­ng, online shooter. In Knowledge, we unpick the implicatio­ns of a shocking, yet also entirely understand­able, separation.

The Destiny experiment is no failure, yet nor has it been a resounding success. It is, however, an excellent case study for anyone making a living game. During its four-and-a-bit years, it has been by turns enormously generous and too stingy; adored by its players, and hated by them; and the jewel in Activision’s crown and its biggest disappoint­ment – the various pendulums often swinging between extremes in a matter of weeks.

It’s an object lesson for anyone seeking to make something similar. In Hype this month we catch up with The Division 2, a sequel to a troubled, yet tremendous­ly popular game. Developer Massive Entertainm­ent has clearly followed the Destiny story – and is designing the sequel around what its existing players most want, rather than something to which the studio thinks a hypothetic­al swell of new players might be attracted.

Live games are a constant tightrope: developers are only ever one patch or content drop away from glory or a fatal fall. And the makers of this month’s cover game have even more on their plate. It’s an awkward time for EA to publish a game about chasing loot, its reputation still bruised after the Battlefron­t II fiasco. And it’s a tricky time for BioWare, whose recent track record includes Mass Effect 3 – a game with an ending that was so despised the studio reluctantl­y went back to change it – and Mass Effect: Andromeda, a game so poorly received that EA shuttered the BioWare satellite that made it. The pressure’s on, then, but our visit to the Edmonton HQ finds a team brimming with confidence. From what we’ve seen, they’ve every right to be. The Anthem story begins on p60.

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