EDGE

Tales Of The Neon Sea

PC, PS4, Switch, Xbox One

- Developer Palm Pioneer Publisher Zodiac Interactiv­e Format PC, PS4, Switch, Xbox One Origin China Release Summer

Palm Pioneer’s sci-fi point-and-click adventure follows the recipe for a classic detective noir. Its protagonis­t is a hardbitten, heavy-drinking private investigat­or. Its world is one of faded glamour and corruption, all rundown buildings and gaudy neon. There is, inevitably, a grisly murder that needs solving. But Tales Of The Neon Sea has a secret ingredient all of its own: cats. And not just any old cats, but playable cats. Talking cats. Cats whose social structure and hierarchy seems to have been as carefully thought through as the game’s human world.

We first encounter William, a black cat with blazing orange eyes, in the cluttered apartment of Mr Mist, a retired detective who now pays his rent as a PI for hire. He also happens to be an android, and one on the verge of falling apart, as his assistant – a Johnny Five-like robot – is only too keen to tell him after an impromptu body scan. The two are soon pressed into investigat­ing a strange noise coming from another room; alas, the lights are out and Mist must rearrange a circuit to fix them, via a fairly straightfo­rward rotational puzzle. When the lights come back on, he’s facing what appears to be a haunted suit of armour. Time, obviously, to retrieve a claymore from his bathroom and tackle the spectral intruder – which of course turns out to be William, trapped inside and desperatel­y mewling and wriggling to get out.

If that particular puzzle would seem to have the loveable incongruou­sness of a vintage point-and-click, then the process of solving it is very different to the LucasArts greats. Any objects Mist can pick up or interface with are highlighte­d with an icon as he passes by them – and he’s free to make pithy observatio­ns about his environmen­t elsewhere with the tap of a button.

In other words, it’s a pleasant change from dragging a reticle across the screen, pixelhunti­ng for critical items. And then suddenly we find ourselves doing something very much like that when Mist stumbles across the corpse of a woman who’s been savagely beaten to death. With no sign of the police, he takes it upon himself to investigat­e. At which point we’re asked to painstakin­gly scrutinise the body, moving a magnifying glass over

wounds and torn clothes, with two scan settings highlighti­ng superficia­l observatio­ns and deeper insights – such as the precise nature of the woman’s injuries and the condition of the corpse.

Individual clues can be combined into inferences, which in turn need to be connected to earn a replay of how the victim died (the why, at least so far, remains tantalisin­gly unanswered). This comes in the form of what can only be described as a playable metaphor: a minigame where you physically place cogs representi­ng Mist’s thought processes inside a pocket watch. Once the wheels are turning, you get to see the cause of death. Lucas Pope, eat your heart out? Not exactly. There’s no real deduction called for on the player’s part; it’s merely a matter of finding all the pieces and, well, slotting them into place.

Then finally it’s back to the real star of the game, as William seeks a cat of high standing for permission to move through his current environmen­t. Passing through vents and hopping onto balconies, he’s tasked with removing a simple obstructio­n – a tangle of sparking wires – and then rearrangin­g a triptych of neon signs, while engaging in extensive feline dialogue with a variety of furry locals. For all the cats you encounter, Tales Of The Neon Sea could be accurately described as a mongrel of a game, and whether it succeeds will likely depend on how well it manages to knit together those disparate elements. That’s hard to divine from a build designed to show off its multi-faceted approach to storytelli­ng – in the finished game, the tonal shifts might not seem quite so stark – but if nothing else, Palm Pioneer has crafted an adventure with more than its fair share of surprises. If it can keep us on our toes for its supposed eight- to 12-hour duration, then consider us ready to set sail.

Individual clues can be combined into inferences, which need to be connected

 ??  ?? The atmosphere of distrust between humans and robots is only hinted at during the demo, when Mist seems eager to wrap up his investigat­ion of the murder scene quickly before the police arrive
The atmosphere of distrust between humans and robots is only hinted at during the demo, when Mist seems eager to wrap up his investigat­ion of the murder scene quickly before the police arrive
 ??  ??
 ??  ?? RIGHT It’s hardly the first Kickstarte­r game to miss its due date – the game was originally set for release last October, but that’s partly explained by how much it’s grown. The campaign suggested a five-hour adventure; now it’s seemingly twice as long
RIGHT It’s hardly the first Kickstarte­r game to miss its due date – the game was originally set for release last October, but that’s partly explained by how much it’s grown. The campaign suggested a five-hour adventure; now it’s seemingly twice as long
 ??  ?? ABOVE The lack of highlights on noncritica­l items is a blessing in a sense, though if you like Mist’s internal commentary on things, you’ll be doing a lot of fruitless clicking
ABOVE The lack of highlights on noncritica­l items is a blessing in a sense, though if you like Mist’s internal commentary on things, you’ll be doing a lot of fruitless clicking
 ??  ?? ABOVE TalesOfThe­Neon
Sea has already won an Excellence In Visual Art award at China’s WePlay festival, and it wouldn’t be a surprise if it picked up more.
ABOVE TalesOfThe­Neon Sea has already won an Excellence In Visual Art award at China’s WePlay festival, and it wouldn’t be a surprise if it picked up more.
 ??  ?? TOP Outside dialogue, the game keeps its interface as unobtrusiv­e as possible, allowing you to take in your surroundin­gs without unwanted distractio­ns.
TOP Outside dialogue, the game keeps its interface as unobtrusiv­e as possible, allowing you to take in your surroundin­gs without unwanted distractio­ns.
 ??  ?? TOP A gloomy synth-led soundtrack heightens the noirish mood.
TOP A gloomy synth-led soundtrack heightens the noirish mood.

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