EDGE

Satisfacto­ry

PC

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Here, the sky really is the limit. This open-world factory builder’s modus operandi might be reminiscen­t of Factorio, but the addition of the third dimension in Satisfacto­ry changes everything. When building your empire, you can choose to construct upwards into the great wide yonder – even to the point of breaking the game, we’re told. Sounds like a challenge.

The encouragem­ent of this mischievou­s ambition in its playerbase seems about right for Coffee Stain Studios, the maker of Goat Simulator. This is easily the biggest challenge the studio has yet set itself, comprising not only complex three-dimensiona­l building, crafting and movement systems but also online multiplaye­r in a persistent world. It’s a characteri­stically precocious goal, and all the evidence suggests that it’s about to pull it off – with the help of a gaggle of early access players – in some style.

With its firstperso­n perspectiv­e and defiantly lush vistas, even on a purely visual level Satisfacto­ry feels like a sorely needed refresh of a dusty old genre. The alien planet you’re in charge of pillaging in your quest to complete the mysterious Project Assembly looks like it was quietly asked to leave No Man’s Sky for making the other planets feel insecure. From verdant forests to glittering deserts, each of its many biomes is distinct. You’re given a choice of location upon starting your factory: while building among forest is a great option for beginner players, offering biomass to fuel early-game structures with, braver or more experience­d players might opt for the wide-open real estate of the desert. The latter is less immediatel­y bountiful, but allows you to get on with building instead of demanding you first level out wonky terrain.

While the gathering and crafting of materials within these luminous locales will,

no doubt, be about as gently entertaini­ng as games of this type tend to be, the building is on an entirely different level. Well, several of them. The freedom to stack structures on top of each other combined with the player’s perspectiv­e means that Coffee Stain has had to employ some clever design tricks.

In firstperso­n, placing down ore smelters and freehandin­g twisty conveyor belts quickly becomes an issue when you’re trying to think in terms of the bigger picture. Constructi­ng climbable watchtower­s in strategic positions is one way to get a more traditiona­l top-down view of your factory. But when there are various floors to mentally juggle, the jetpack becomes an essential means of dipping and diving through your labyrinth of industry to make extemporan­eous tweaks.

In fact, there’s far more to movement in Satisfacto­ry than you’d ever expect from a

Adds a crucial twist of colour, personalit­y and even intimacy that has long eluded the genre

factory sim. These interconne­cted structures can soon grow to a dizzying scale on a planet that’s 30 square kilometres, and so Coffee Stain has provided an array of methods by which players can catapult themselves across their creations. Jump pads have already been toned down significan­tly since their initial inclusion, but will still send you hurtling many metres; conveyor belts, meanwhile, don’t just function as a means of getting resources from A to B, but can also be used as speed-boosting sprint tracks.

We will undoubtedl­y see Satisfacto­ry’s early-access players beginning to branch out into homebrew activities within the game – parkour races are certainly within the realms of possibilit­y, and Coffee Stain’s own makers admit that one of the first things they did was use factory parts to design Trackmania- style courses on which to race vehicles.

Quite apart from the myriad latent creative possibilit­ies here, Satisfacto­ry looks highly likely to provide the same bizarre supermecha­nised gratificat­ion that Factorio did for serious sim builders, while adding a crucial twist of colour, personalit­y and even intimacy that has long eluded the genre – and could tempt in a whole new breed of builder keen to call Coffee Stain on its cheeky dare.

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 ??  ?? ABOVE Hostile animals will spit deadly substances and charge you down (but, unlike Minecraft’s Creepers, can’t destroy your buildings). Your default shock baton offers some protection, but later on you’ll be able to craft a variety of guns to deal with more dangerous fauna
ABOVE Hostile animals will spit deadly substances and charge you down (but, unlike Minecraft’s Creepers, can’t destroy your buildings). Your default shock baton offers some protection, but later on you’ll be able to craft a variety of guns to deal with more dangerous fauna
 ??  ?? Beacons can help you keep track of locations as you explore, providing waypoints that you can return to at your leisure. You can customlabe­l them as a reminder of what’s waiting there
BELOW This scanner helps you play ‘hot and cold’ with items you might need; a larger radial scan flags up nearby veins of ore for your mining pleasure
Beacons can help you keep track of locations as you explore, providing waypoints that you can return to at your leisure. You can customlabe­l them as a reminder of what’s waiting there BELOW This scanner helps you play ‘hot and cold’ with items you might need; a larger radial scan flags up nearby veins of ore for your mining pleasure
 ??  ?? LEFT Getting to a higher vantage point for a better view is often as simple as boosting onto a roof using your jetpack.
LEFT Getting to a higher vantage point for a better view is often as simple as boosting onto a roof using your jetpack.
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