EDGE

The Long Game

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Progress reports on the games we just can’t quit, featuring the steady course of Sea Of Thieves

The sea is a fierce and fickle thing – so too, it seems, are living games in 2019. Sea Of Thieves’ launch last year garnered a mixed reaction: some were content to make their own fun in a watery playground with the creative tools Rare’s multiplaye­r pirate sim offered, while others were dissatisif­ied by its repetitive structure and lack of things to do. A slow but steady stream of free updates appeared – new instrument­s and shanties to play, challenges offering special currency, and fresh threats such as erupting volcanoes, AI skeleton ships and megalodons.

Players came and went. And then popular streamer Summit1g swaggered onto the servers at the beginning of the year. Suddenly, an audience that had written off the game was seeing its favourite streamer pulling off grand cartoon larceny and laughing himself sick in the process. Soon, fellow streaming stars Ninja and Dr Disrespect followed suit with some swashbuckl­ing of their own, and Sea Of Thieves found itself occupying the coveted number-one spot on Twitch. The wave had finally crested, as Rare hoped it might.

One of the great curiositie­s of videogames nowadays is that often, the proof isn’t in the playing, but in the watching. So it has been with Sea Of Thieves, which has seen an uptick in player numbers ever since that recent swell of streamer interest. In Rare’s case, it’s a little bit

of luck and a remarkable amount of foresight that has led to the sudden resurgence of a struggling game. Sea

Of Thieves’ design was always about leaving enough space for the imaginativ­e to create something unique. It just needed the right people to show, on a big enough platform, that it was possible.

Then again, that influx of loot-hungry new players demonstrat­ed how fundamenta­lly unsuited a game such as Sea Of Thieves is to being a mainstream sensation. Part of playing pirates is, indeed, embracing the possibilit­y of being swindled at any given moment. When it’s happening every other minute, however, the thrill of uncertaint­y fades. To that end, forthcomin­g new mode The Arena will serve as a fitting place for PvP showdowns, and should help better preserve the delightful­ly mercurial nature of Rare’s PvPvE seas.

But by now, it’s clear that some things will never change: anyone returning in hopes of an overhaul of the deliberate­ly pedestrian voyaging structure will be disappoint­ed. Stubborn old Rare is sticking to its guns, and an alternativ­e idea of where meaningful ‘content’ in a multiplaye­r game should come from. In an age where it must be tempting to adapt one’s vision to follow the unpredicta­ble winds of favour, there’s something wickedly subversive about how steadily Rare is steering its new flagship through the storm.

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