EDGE

Make someone happy, make someone smile

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Videogames, with very few exceptions, are collaborat­ive works – and are ultimately a reflection of the people that make them. Yet increasing­ly they’re also about a collision of industries, where different profession­s combine to push interactiv­e entertainm­ent in unexplored directions. This month we visit Rebellion, one of the longest-running game developers in the UK, to discuss its latest endeavour: a move into TV and film production, including the acquisitio­n of a $100m movie studio.

Games and films have been bedfellows for some time, but rarely has the connection felt so close. This issue we check in on John Wick Hex, which redefines our expectatio­ns of the licensed movie tie-in. Mike Bithell and crew weren’t just given a script and some concept art; they were brought into the shoot, the editing room and the stunt department to gain a proper understand­ing of what makes Wick tick. And in further evidence of the growing relationsh­ip between games and films – and the headaches that result from it – we also bring you word of WIST, a new scriptwrit­ing tool made by a group of game developers for use in interactiv­e fiction.

It’s not all about film and TV, however. In Knowledge, for instance, we report on an unlikely collaborat­ion between the streaming platform Twitch and language-learning app maker Duolingo. And in Studio Profile we learn about how The Chinese Room turned, almost accidental­ly, from a university research group into a globally respected videogame developer.

It comes in many flavours, but our opening point stands: games are defined by the people that make them. It’s ably proven by this month’s cover game. Despite the triple-A talent on Disintegra­tion’s developmen­t team – and in particular Marcus Lehto, co-creator of Halo and the man who designed Master Chief – the game is equally defined by the younger members of the team, many of whom Lehto hired right out of university. The result is a game that calls back to the classics, then drags them in a thrilling new direction. The story begins on p56.

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