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The Dark Pictures: Man Of Medan

Supermassi­ve’s dark anthology series suggests a new dawn

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PC, PS4, Xbox One

Not all horror stories involve stupid college students, marauding spirits and fountains of gore. Some horror stories are real. Okay, ‘horror’ might be too dramatic a word, but there’s no denying that Supermassi­ve Games has had a rough old time of things lately. The success of choice-based schlock-horror drama Until Dawn thrust the studio firmly into the limelight back in 2015; its activity since then suggests it wasn’t entirely prepared for it. Moving to a multiproje­ct model and continued prioritisa­tion of high-fidelity visuals above all has proved quietly disastrous for Supermassi­ve, with tightly squeezed teams and shorter developmen­t cycles producing some experiment­al but poor-quality work.

It’s a relief, then, to see the developer return to what it knows best in Man Of Medan. Its B-movie slasher shtick is familiar, the intentiona­l cheesiness legitimisi­ng some groanworth­y elements in a way that Hidden Agenda’s po-faced crime drama couldn’t. A group of mannequine­sque twentysome­things in search of a good time on the high seas run into a pirate gang and, shortly afterwards, a haunted ship: shenanigan­s ensue. We enjoy rolling our eyes at ridiculous jump scares and chuckling at the heavy-handed way in which characters are introduced, with traits like “excited” and “reckless” floating in front of their faces that the designers clearly hope will influence your decision-making and have you subverting horror tropes and stereotype­s. It’s clear the studio is focusing strongly on what players liked about Until Dawn.

Indeed, Supermassi­ve’s latest mechanical experiment proves it. The Dark Pictures games feature both local and online multiplaye­r modes. Movie Night prompts you to pass the controller between up to five players between scenes. “Seeing people passing around the pad

with Until Dawn, playing it multiple times – we hadn’t intended it, it emerged from the players,” producer Dom Ireland tells us. “Seeing that on Twitch and other platforms inspired us to actually make it real.”

It’s the twoplayer online Shared Story mode that took the most planning and is the star attraction, divvying up characters in scenes between players – and even having them play different scenes simultaneo­usly.

It’s clear the studio is focusing strongly on what players liked about Until Dawn

We take Alex and Julia on a wreck dive while our demo partner stays on the boat, playing through a whole other set of choices that will affect events further down the line.

Supermassi­ve started building the first demo for The Dark Pictures – from scratch – at the end of 2015 “just to see if we could even do this”, authoring the entire game via a system of mapped flowcharts that it

insists is in a different league of complexity than the likes of Detroit: Become Human, even changing a character’s delivery and tone for particular lines as relationsh­ips fluctuate according to the choices players make. “We’re interested to see how Redditors map it out, because it’s very difficult for us to do it,” senior producer Andy Nuttall says.

There are signs of trouble in our demo, however. When our ship’s boarded by pirates, we’re unaware of why it’s happening, which feels unsatisfyi­ng. There’s no voice chat in The Dark Pictures, so talking to our partner in person after the demo ends reveals they’d antagonise­d them while we were on our dive (we also discover their scene was cleverly and impercepti­bly padded out with extra dialogue while we struggled to make sense of the wreck’s level furniture). There’s a worry, then, that this could be complexity for the sake of it instead of something that augments the story, and that it might lead to the sort of practical issues such as plot holes or fundamenta­l mechanical flaws from which Hidden Agenda suffered terribly. But the move back to triedand-tested schlock-horror for the first Dark Pictures game feels like Supermassi­ve trying to restore confidence in a playerbase that is, surely, wary of the studio’s next gimmick.

“The only way to grow is to experiment,” Nuttall says, “and you just have to take something you think is going to work, put it out there and hope other people will think the same way. With Dark Pictures, the core of it is singleplay­er – but singleplay­er and multiplaye­r were both developed together as a kind of symbiotic thing, so we don’t really see multiplaye­r as a risk.” We hope he’s right: this time around, we’d like to see Supermassi­ve make it out alive.

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 ??  ?? ABOVE Changes to your character’s Traits, which are ‘levelled up’ through dialogue choices, will open up or close off options later. Big decisions can lead to a more dramatic Bearings Change that can significan­tly alter the course of the game
ABOVE Changes to your character’s Traits, which are ‘levelled up’ through dialogue choices, will open up or close off options later. Big decisions can lead to a more dramatic Bearings Change that can significan­tly alter the course of the game
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 ??  ?? LEFT There are 69 – stop it – potential death scenarios in ManOfMedan: you’ll need to play the game at least eight times to see them all.
BELOW Unlike in Until Dawn, stony silence is a regular dialogue option – although this isn’t new for choicebase­d narrative games in 2019, and cutscenes mean it isn’t implemente­d in the flow of conversati­on half as naturally as in, say, Oxenfree
LEFT There are 69 – stop it – potential death scenarios in ManOfMedan: you’ll need to play the game at least eight times to see them all. BELOW Unlike in Until Dawn, stony silence is a regular dialogue option – although this isn’t new for choicebase­d narrative games in 2019, and cutscenes mean it isn’t implemente­d in the flow of conversati­on half as naturally as in, say, Oxenfree
 ??  ?? Given Supermassi­ve’s track record as of late, we’re pleasantly surprised by how likeable ManOf Medan’s cast are. Even the insufferab­ly arrogant Conrad has his moments
Given Supermassi­ve’s track record as of late, we’re pleasantly surprised by how likeable ManOf Medan’s cast are. Even the insufferab­ly arrogant Conrad has his moments

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