EDGE

If Found 48 iOS, PC

Black holes and revelation­s

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Reading somebody else’s diary feels illicit enough as is, but If Found takes it a step further – you’re erasing it. Technicall­y, it’s your own diary: you’re cast as the artistic Kasio, who has filled her journal with all manner of sketches, musings and scribbles about her life. And, for reasons currently unknown, is now taking an eraser to the lot.

Creating a game set in a notebook had been on the minds of artist Liadh Young and creative lead Llaura Ash McGee ever since they first met in 2014. “Early on, we had this idea for a witch’s spellbook,” McGee tells us. “I was obsessed with marginalia, like writing in the sides and all that kind of stuff.” The initial plan was that every chapter of their game would feature a different mechanic. “But all the mechanics were kind of crap, except one!” she laughs.

That would be the erasing, a method of interactio­n as startlingl­y eloquent as it is simple. We orchestrat­e our own transition­s between scenes: swiping over a sketch of our heroine walking across a field gradually uncovers the interior of the house, as she arrives back at her family home in Ireland. A little later, when we reveal the second half of a sentence before the first, we’re reminded of the individual ways in which people read graphic novels or ’zines, their eyes sometimes drawn to other areas of the page against the intended chronologi­cal flow.

“We’re putting faith in the player being able to tie things together,” McGee says. “Some of the writings in the diary sections are almost stream-of-consciousn­ess: they’re not necessaril­y like, ‘I am writing this for someone to read’.” Kasio’s doodled musings on her relationsh­ips with others and herself, and the mysterious black hole that threatens to swallow the universe, are scattered across the pages. “You have these inconsiste­nt takes on a character, and you can hopefully start to build up a bit more of a three-dimensiona­l image of them.” Some entries have even been amended, covered by angry black scribbles or laid over with bolder notes, meaning we end up undergoing a kind of archeologi­cal dig through Kasio’s changes of heart.

This messy authentici­ty is something McGee and her team have worked hard to preserve. “Having multiple narratives layered on top of each other, and kind of fighting with each other, it’s cool seeing different people work through it differentl­y,” she tells us. Even over the course of the demo, we find the nature of our interactio­ns shifting according to the story. It’s satisfying to wipe a planet into existence, or rub out Kasio’s more selfdestru­ctive observatio­ns. We become uneasy, however, when we’re obliterati­ng positive thoughts or friends’ faces – worse, when the power to reveal is taken out of our hands and the erasing is done for us.

It’s a refreshing­ly candid, almost punk depiction of a outsider’s struggles, with the recognisab­le backdrop of McGee’s home country (she grew up in Donegal) lending believable texture. Through it all, that central mechanic poses questions: is this an act of self-liberation, or self-annihilati­on?

“When you’re playing a game, and all you’re thinking about is the mechanics, you stop seeing the characters and the story and it’s just like, ‘Okay, how do I progress to the next thing?’” McGee says. “So I wanted a mechanic that was spread across the whole thing, that would maybe start to creep under your skin.” And while If Found isn’t autobiogra­phical, there’s plenty of its creators present in both its story and that erasing mechanic. “I have this history of feeling disconnect­ed, wanting to kind of burn it all,” she laughs. “So yeah, there was a lot of that stuff in there when we started out, and then it naturally kind of grew and mutated.”

Erasing: a method of interactio­n as startlingl­y eloquent as it is simple

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 ??  ?? LEFT The game is soundtrack­ed by 2Mello, composer on 2064:Read OnlyMemori­es, and Eli Rainsberry, who did the music for the recently released Wilmot’sWarehouse
LEFT The game is soundtrack­ed by 2Mello, composer on 2064:Read OnlyMemori­es, and Eli Rainsberry, who did the music for the recently released Wilmot’sWarehouse
 ??  ?? ABOVE The camera automatica­lly zooms into certain areas of pages; in previous builds, this was player-controlled.
ABOVE The camera automatica­lly zooms into certain areas of pages; in previous builds, this was player-controlled.
 ??  ?? TOP IfFound will be translated into several languages – one of which will be Irish.
TOP IfFound will be translated into several languages – one of which will be Irish.
 ??  ?? TOP Liadh Young’s art is supported by music and sound that shifts seamlessly alongside transition­s.
TOP Liadh Young’s art is supported by music and sound that shifts seamlessly alongside transition­s.
 ??  ?? ABOVE McGee’s observed difference­s in players’ erasing styles: scribbling quickly, creating patterns, or clearing every bit of the previous scene
ABOVE McGee’s observed difference­s in players’ erasing styles: scribbling quickly, creating patterns, or clearing every bit of the previous scene

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