EDGE

The Bradwell Conspiracy

iOS, PC, PS4, Switch, Xbox One

-

Developer A Brave Plan

Publisher Bossa Studios

Format iOS (tested), PC, PS4, Xbox One

Release Out now

There’s nothing worse than wasted potential. The Bradwell Conspiracy had all the promise of a solid puzzle-adventure: a team of triple-A veterans and BAFTA luminaries behind it, and a killer key mechanic. In Bossa Studios’ latest you use a 3D printer gun to transform ‘substance’ into corporeal objects and solve puzzles. Well, sometimes. The ability is woefully underused throughout the game’s brief runtime. It’s also poorly and unoriginal­ly implemente­d. Indeed, the overall impression is of a game whose thrilling concepts proved too complex to execute properly.

The Bradwell Conspiracy has serious problems, then, but you wouldn’t know it from the first hour or so. The explosive introducti­on is captivatin­g: you wake up in a Brutalist, beautiful bomb site, a museum blown to bits. Soon, you find a fellow survivor, Dr Amber Randall, and join forces to find an exit. This involves exploring the shady undergroun­d headquarte­rs of Bradwell – and completing a humorous employee introducti­on tutorial voiced by Jonathan Ross.

The assumption, naturally, is that the simple tutorial puzzles (print a key for a lock, print wooden planks to cross a gap) are but a taste of the inventive scenarios to come. Not so. In a world where you could theoretica­lly print anything and combine things to make unorthodox solutions, A Brave Plan only ever asks you to print long, flat objects to cross gaps, highly specific objects for highly specific slots, or pipes to reconnect plumbing. The process of lining up each object you print is fiddly and imprecise. And finding substance is also a chore: only a few random objects in each section can be sucked up and reconstitu­ted. We spend a long time searching in one level, pointing our reticule at every single bit of clutter in sight, before finally finding our culprit – a surfboard, of all things.

It’s a similar story with The Bradwell Conspiracy’s other potentiall­y intriguing mechanic. You can only communicat­e with Dr Randall via snapshots taken with your ‘Guide’ glasses. The premise, again, is more interestin­g than the reality. Dr Randall essentiall­y acts as an overblown hint system; the majority of the time, she’ll respond with confusion unless you’re photograph­ing something specifical­ly to do with a puzzle. Her ambient chatter, meanwhile, repeats so often that it’s grating.

Still, it’s more entertaini­ng than the story, a flimsy shade of the sort of mass-mind-control cliché we’ve heard a thousand times before. The puzzles only get more protracted and banal as the narrative drags on – when we’re having to quit so often to deal with bugs, we more than once consider not loading the game up again. This is bafflingly below par for an experience­d bunch. But perhaps there is no great conspiracy here: this simply has the air of a developmen­t team biting off more than it could chew.

 ??  ?? The cast, which includes Rebecca LaChance and Abubakar Salim (Bayek from Assassin’s Creed Origins), helps liven up dull puzzle scenarios. If we ever see another water treatment plant in a game, we shall simply scream
The cast, which includes Rebecca LaChance and Abubakar Salim (Bayek from Assassin’s Creed Origins), helps liven up dull puzzle scenarios. If we ever see another water treatment plant in a game, we shall simply scream

Newspapers in English

Newspapers from Australia