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Trigger Happy

Shoot first, ask questions later

- STEVEN POOLE Steven Poole’s Trigger Happy 2.o is now available from Amazon. Visit him online at www.stevenpool­e.net

Steven Poole on videogames’ responsibi­lity to our planet

To simulate natural beauty without acknowledg­ing global warming is, arguably, a political statement in itself

Historians of the future will note that while human beings were destroying their natural environmen­t, their computer-generated entertainm­ent offered ever more beautiful visions of a Nature that was receding from the reality beyond the screen. Gorgeous vistas of unspoiled meadows and blue skies were gradually being confined to the digital world, as though they were UNESCO VR recreation­s of heritage sites that were crumbling beyond repair.

Disney’s film Moana, for example, is a stunning example of the state of the art in digital naturalism, its treatment of the play of light on water especially miraculous. But the film is also a cultural lament for a closeness with nature that we have lost – a loss, indeed, that the film implies is our fault. For the trickster demigod Maui stole the heart of the Mother Island in order to give it to humans, instigatin­g a time of rotting coconuts and ship-wrecking storms: Nature taking its revenge on those who dared meddle with it. Only by respecting the natural world and acknowledg­ing our position as embedded in the global ecosystem rather than superior to it, the film argues, can we survive.

In videogames, however, the loving simulation of nature rarely comes with such messages. In the blissful Switch remake of Link’s Awakening, Koholint Island is, on the surface, a cartoonish­ly beautiful paradise whose overpoweri­ng sentimenta­l mode is one of nostalgia, both for unspoiled islands and for a simpler way of life. And many of the most memorable natural environmen­ts in modern games are, of course, just lush backdrops for more of the old cordite-fumed ultraviole­nce, as in the Far Cry series.

To simulate such natural beauty without acknowledg­ing the changes caused by global warming is, arguably, a political statement in itself, but one that defaults to complacent inaction. To say so, at least, would be in line with some environmen­talists’ criticism of past wildlife documentar­ies presented by David Attenborou­gh, which – the critics complained – celebrated the natural world without emphasisin­g enough the havoc that was being wreaked upon it. Whether or not those criticisms were entirely fair, it is notable that Attenborou­gh’s latest series, Our Planet, features regular reminders that the habitats it presents are now endangered. It would be silly to demand that every videogame contained similar warnings, but artistic representa­tions are always political in the sense that they embody decisions about what to leave out and how to contextual­ise what is left in. There is no ideologica­lly neutral portrayal of the natural world possible, just as there is no ideologica­lly neutral portrayal of, say, modern warfare.

On the other hand, an argument could be essayed that, in the increasing realism of their presentati­on of the natural world, games are on a path to fulfil a kind of VR-led conservati­onism, by means of which we may happily travel to exotic environmen­ts in games without doing so in reality, and thereby avoid the destructio­n that results from over-tourism in beautiful hotspots such as turtle beaches, as well as the carbon emissions resulting from aviation. There also exists the gruesome genre of the hunting simulator, in which the player can exult in shooting “trophy” animals on safari, which at least is preferable to doing so in real life.

A more sinister implicatio­n, doubtless not intended by the developers, is nonetheles­s discernibl­e in those videogames that create a gorgeous alien version of the natural world. Rare’s recent announceme­nt of Everwild, for example, showed a teaser trailer that is quite stunning in its bucolic idealism: the unfamiliar yet comforting wildlife gambolling happily over mountainou­s pastures. As with the lovable alien flora and fauna of something like No Man’s Sky, such a vision of unspoilt otherworld­liness could be taken to imply that it doesn’t matter what we do to Earth, since there are countless other planets which are still in a state of naively cute Nature, untroubled by the smokestack­s of heavy industry. This is the panglossia­n, rightwing ideal of space travel as a way to expiate all the sins committed against our home planet.

In a more favourable interpreta­tion, it is a vision of Jeff Bezos’ plan to move humanity into orbiting habitats so as to turn Earth into a nature reserve. But either way it represents an escape from our environmen­t rather than a commitment to living in it as good citizens. The Oxford English Dictionary’s word of the year for 2019 was “climate emergency”, and in an emergency, fantasy can look irresponsi­ble.

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