EDGE

118 Lego Builder’s Journey

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iOS

Developer/publisher Light Brick Studios

Format iOS

Release Out now

Things just click in Lego Builder’s Journey. It’s a puzzle-platformer dedicated to the satisfying act of snapping Lego bricks together, and captures it like no other Lego game – perhaps even no other building game – ever has. A tap of the screen picks up a brick; a few more taps rotate it. Then, a beautifull­y deliberate press snaps it into place, iPhone’s haptic feedback technology producing a sensation so familiar, so reminiscen­t of days spent sprawled out on carpets building perfect plastic monuments to childhood, that it can’t help but tug at the heartstrin­gs.

Apple’s software and Lego’s hardware are an excellent fit. So, too, are the arthouse inclinatio­ns of Light Brick Studios – Lego’s new internal developmen­t team, formed to help broaden the scope of what Lego games can be – and the famous toy. The story of Builder’s Journey explores its nuances with quiet sophistica­tion. You play as a father and son who are both, in their own ways, builders. The little one builds sandcastle­s and forts as his dad looks on proudly, in frequently gorgeous and contemplat­ive scenes; the grown-up, however, must schlep to his repetitive job at an assembly line. Of, course, you’re the one really doing the building, and these scenes contrast brilliantl­y through play: the more creative efforts of the child (although more prescripti­ve than we’d like) inspiring joy, the adult’s rote version of building only tedium.

Inevitably, a wrench is thrown in the works, and the son finds himself having to build his way back to his father. It’s a shame that this large portion of the game, set undergroun­d in the workings of the factory that powers the assembly line, is markedly less lovely to look at, as glittering brick waterfalls and natural light give way to dark, industrial chambers that all look alike. There are moments of levity: a robot friend and rollercoas­teresque path puzzles. But it’s here where the essential appeal of the brick-clicking starts to wane. The mainly static camera makes it tricky to line up bricks properly, and the ‘hold to place’ input becomes increasing­ly irritating, as our fingers fight to place paths correctly – even without the added time pressure of some puzzles.

Still, there are one or two standout rule-breaking braintease­rs that, although simple to execute, encourage us to think outside of the box. And Builder’s Journey is brief enough that it’s hard to stay angry at its fiddly controls for long: as the story concludes, we’re left uplifted (the playable credits sequence is, for our money, the most affecting moment of the entire game). An astonishin­gly polished debut from Lego’s new studio, and further proof that there’s much, much more still to be made from the humble brick.

 ??  ?? Hodge-podge assortment­s of Lego bricks in a matching colour are used to create large portions of scenery, mimicking the way kids use whatever’s in the toybox. Even minifigs are eschewed for characters built of tiny pieces
Hodge-podge assortment­s of Lego bricks in a matching colour are used to create large portions of scenery, mimicking the way kids use whatever’s in the toybox. Even minifigs are eschewed for characters built of tiny pieces
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