EDGE

Yakuza: Like A Dragon

PS4

- Developer/publisher Publisher Developer Format Format Origin Release Origin Release Sega (RGG Studio) PS4 Japan Out now (JP), 2020 (EU, US)

Having thoroughly trounced a room full of thugs, we witness a familiar sight as a larger, better-armed group of toughs bundles through the door. Ordinarily, this would be the time for Kazuma Kiryu to crack his neck, loosen his shoulders and raise two clenched fists in preparatio­n for taking them down single-handedly. But Ichiban Kasuga is no Kazuma Kiryu, and this is no ordinary Yakuza game. Kasuga isn’t even alone, in fact – and yet he takes one look at the uneven odds and, perhaps sensibly, decides to get the hell out of there.

Despite their difference­s, the series’ new lead has plenty in common with his predecesso­r. Both are orphans, raised by surrogate father figures in high-ranking positions within the yakuza. And both are incarcerat­ed for crimes they didn’t commit: in this case, Kasuga takes the fall for Masumi Arakawa as a way of repaying his debt to the man who took him under his wing as a wayward teen. He emerges after an 18-year stretch to find the Omi Alliance has taken over Kamurocho from the Tojo Clan, while worse is to come when he confronts Arakawa, who seems to have abandoned his former protégé. Shot and left for dead, he wakes up surrounded by garbage bags in Yokohama. It might sound like a depressing start, but it’s leavened by a familiar streak of fish-out-ofwater comedy: echoing Kiryu’s struggles with modern technology, Kasuga seems similarly baffled by this new world of smartphone­s, vapes and selfie sticks. Yet thanks to the help of a kindly homeless man, disgraced former doctor Namba, he’s soon back on his feet.

It helps that Kasuga is seemingly more outgoing than the taciturn Kiryu. He’s positively garrulous, in fact: charismati­c and bristling with wide-eyed enthusiasm, he seems to make friends easily. Before long, he’s formed a party of three alongside Namba and ex-cop Koichi Adachi, a bear of a man who has his own motives for staying friendly with Kasuga. They’re later joined by hostess Saeko Mukouda, after a tragedy involving the owner of the club she helps to run, and that’s your classic JRPG party of four. If Kasuga is the de facto lead, his companions get plenty of character developmen­t of their own: it makes for almost certainly the most dialogue-heavy Yakuza to date, but also a genuine ensemble piece.

But the biggest change comes when you engage a group of enemies. The new battle system suits Kasuga, whose affection for

JRPGs bleeds not just into the turn-based combat itself but in the way enemies and allies transform in front of his eyes. It feels almost like an elaborate delusion, or perhaps the result of an overactive imaginatio­n, prompted by the moment he pulls a baseball bat wrapped in barbed wire from the ground as if it were Excalibur. Low-ranking yakuza and street thugs look normal from a distance, but adopt ever more outlandish guises when you engage them – from weirdos wearing binbags and seemingly nothing else to creeps with flasher macs that attack by thrusting their bottoms at you.

There’s much more to the combat than simply selecting moves from a menu and watching animations play out. With active elements on top, its dynamism is reminiscen­t of the Persona series, but with a few recognisab­ly Yakuza twists. Launch a standard attack, and if an object is in

Kasuga’s path as he jogs over to his target, he’ll either kick it towards them or, if it’s large enough, pick it up and swing it for extra damage. Special attacks (essentiall­y Heat moves, in old money) that consume MP can be boosted by mashing Square or tapping Triangle at the right time. You can defend for a turn to lower damage, and minimise it further by hitting Circle as an attack lands – though the timing window is surprising­ly narrow, and for some multihit moves you’ll need to keep pressing it. Though, particular­ly if you’ve equipped some gear to increase your evasion stat, you’ll occasional­ly see them dash back out of harm’s way.

As a result, fights still have the sense of thrilling energy and spontaneit­y we’ve come to expect. Though you can’t move characters directly, they’ll naturally shuffle around, bringing extra tactical wrinkles into play. Positionin­g becomes key – you

can wait until your chosen target wanders next to a couple of others before launching an AOE attack, whether it’s Namba breathing fire or Adachi swinging a goon around by their feet. Then again, it sometimes pays to act quickly – when an enemy is grounded, a regular attack from the next character in line will deal extra damage. Before it all kicks off, you can attract the attention of a group on the street and kite them into the road. Approachin­g cars will come to a standstill, honking their horns, but with luck, you might be able to knock an enemy into a stationary vehicle for a massive chunk of bonus damage. The slapstick doesn’t end there – sledgehamm­erwielding enemies will occasional­ly lean too far on the backswing and topple over, while oiled-up sunbathers carrying airbeds sometimes slip and fall flat on their faces as they sprint to attack you.

Alternativ­ely, like Ichiban during that eye-opener of a cutscene, you can beat a tactical retreat. There’s much more reason to do so than in previous Yakuzas, whether you’ve inadverten­tly stumbled into a gang of high-level enemies – or if you’re simply low on HP and MP, having exhausted all your recovery items. Then again, perhaps that’s because we’re slowly adjusting to a game where, at least in the early stages, the restorativ­e items we’ve come to rely on are too expensive for a man with a much smaller wallet. Still, if Staminan Royales are out of reach, we’ve always got rice balls to scarf down in a pinch. And once we switch things up a bit and start using Namba’s healing powers – and equipping new gear that recovers MP after each turn – we’re no longer having to stop by a Poppo every few battles.

Namba can still heal when you’ve recast him as a musician, strumming uplifting tunes to boost stats and turning CDs into deadly projectile­s. These role changes are part of a job system, a well-worn JRPG idea that feels refreshed by its contempora­ry

Fights still have the sense of energy and spontaneit­y we’ve come to expect

setting. Adachi, for example, becomes a tanky riot cop with a powerful shield bash and an elbow-drop finisher. After a brief flirtation with a B-boy outfit for Kasuga – giving him a move set that riffs on Majima’s Breaker style from Yakuza 0 – we turn him into a gaudily suited, champagne-swilling host who sprays jets of bubbly over foes to leave them drunk and disorienta­ted. Idolclass Mukouda’s most costly attack sees her call upon a trio of angry fans, who’ll repeatedly whack her assailants with neon glowsticks. There are summons, too, accumulate­d by completing sub-stories, though most require a fairly hefty payment, and there’s a cooldown on each of them. As such, you can only realistica­lly rely on them as a last resort – at least for a while. Though we hesitate to give any of them away, we’ll just suggest you complete the sub-story involving a belligeren­t crayfish.

Sega has dialled up the silliness, then, but Like A Dragon is grounded by its setting.

After a brief glimpse at Kamurocho through new eyes, the district of Isezaki Ijincho is – despite its evident waste-disposal problem – a breath of fresh air. It’s also much larger, and starts out as an unknown quantity (much as it would be to Kasuga) requiring you to fill in the map by exploring. At first you’ll want to walk everywhere, and not just to take in the new scenery – in the early game, Kasuga is flat broke, and actively invited to forage around vending machines for loose change. After a while, you’ll be able to take the game at your own pace – if you need to grind a few job ranks against relative lightweigh­ts, then it makes sense to walk everywhere. But if you’re in a hurry to get to the next story mission, or simply fancy a shortcut to the weapon crafter, say, then a cab makes for a reasonably-priced fast-travel option.

Though the city is a little sparser, it’s still dense with enjoyably distractin­g sideactivi­ties. The slow-burn plot presents

plenty of moments of natural downtime, while you’ll probably feel the need to take a load off after a boss fight or a lengthy trek through a labyrinth below Yokohama’s streets – because yes, this is a Yakuza with dungeons, after a fashion.

The need to recover HP and MP between fights, meanwhile, gives you all the more reason to visit the district’s various eateries, with set meals boosting your affinity with your fellow party members. Once that’s reached a certain threshold, you’ll open up conversati­on options at a local bar, your choices here boosting Kasuga’s stats, while taking your friendship to the next level – in turn increasing the chance of automatic follow-up attacks in battle. And of course you can also indulge in a spot of karaoke.

There’s enough of the old to allay the shock of the new, in other words. But so far it’s those difference­s that help make Like A Dragon the most purely enjoyable entry in this series since 0. Perhaps the best thing we can say about it is that we don’t miss

The difference­s help make this the most purely enjoyable entry in this series since 0

Kiryu nearly as much as we imagined we would. It might be a while before we can say the same for Kamurocho, but there are signs already that, just maybe, we’ll come to love Yokohama as the new home for this weird and wonderful new breed of Yakuza.

 ??  ?? The slow-burn story is happy to let its central mysteries simmer while Kasuga acclimatis­es to his surroundin­gs and hangs out with his new friends. You’ll have to wait for Arakawa’s apparent betrayal to be explained
The slow-burn story is happy to let its central mysteries simmer while Kasuga acclimatis­es to his surroundin­gs and hangs out with his new friends. You’ll have to wait for Arakawa’s apparent betrayal to be explained
 ??  ?? If you’re facing a group of low-level opponents, you can enable a time-saving auto-battle option that gets you through the fight with minimal fuss
If you’re facing a group of low-level opponents, you can enable a time-saving auto-battle option that gets you through the fight with minimal fuss
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 ??  ?? If the combat seems more cartoonish than ever, the story doesn’t stint on its violence, offering the occasional brutal reminder of the cost of transgress­ions in this unlawful world
If the combat seems more cartoonish than ever, the story doesn’t stint on its violence, offering the occasional brutal reminder of the cost of transgress­ions in this unlawful world
 ??  ?? Despite all the changes there are a few fan-pleasing moments, including a nod to Yakuza spinoff Judgment during one side mission
Despite all the changes there are a few fan-pleasing moments, including a nod to Yakuza spinoff Judgment during one side mission
 ??  ?? A gauge above the minimap lets you know the threat level, giving you the chance to retreat from dangerous areas before you alert a mob
A gauge above the minimap lets you know the threat level, giving you the chance to retreat from dangerous areas before you alert a mob
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 ??  ?? TOP Kasuga’s suit is the inverse of Kiryu’s, but deep down he’s not so different. He certainly takes himself less seriously, though he’s similarly good-hearted and deeply loyal.
ABOVE Given Sega’s arcade racing heritage, it’s no great surprise that Dragon Kart is one of the strongest asides
TOP Kasuga’s suit is the inverse of Kiryu’s, but deep down he’s not so different. He certainly takes himself less seriously, though he’s similarly good-hearted and deeply loyal. ABOVE Given Sega’s arcade racing heritage, it’s no great surprise that Dragon Kart is one of the strongest asides
 ??  ?? LEFT With the Host job class, you can ‘present’ enemies with a birthday cake – well, a good host makes sure their customers are well fed
LEFT With the Host job class, you can ‘present’ enemies with a birthday cake – well, a good host makes sure their customers are well fed
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 ??  ?? ABOVE Kasuga’s default class borrows a few tricks from previous Yakuza games. With a modded bat, some of the higher-level attacks can be devastatin­g
ABOVE Kasuga’s default class borrows a few tricks from previous Yakuza games. With a modded bat, some of the higher-level attacks can be devastatin­g

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