EDGE

The best medicine

-

We expect games to tax the brain and test the reflexes, but only rarely do they tickle the funnybone while they’re at it – not for the right reasons, anyway. Yet this month’s Play crop yields a selection of games that not only make us laugh, but also remind us how hard a thing humour is to get right in a medium where the player can’t help but get in the way. If, as they say, timing is truly everything in comedy, delegating control to an uncooperat­ive thirdparty is simply asking for trouble.

In Lair Of The Clockwork God (p120), developer Dan Marshall returns to the classic point-and-click adventure stylings of his early Ben and Dan games. This was one of the first genres to really get humour right, and little wonder: player input is minimal, and the script is everything. Similarly, in Zombie Army 4: Dead War, (p114) a schlocky B-movie setting, to say nothing of the gruesome Nazi nut-shot cinematics it borrows from the Sniper Elite series, all but mandates that it be played for laughs. Layer in the sort of hilarity that naturally emerges in co-op when guns and goo are involved, and Rebellion is on to a winner.

We find a similar spirit in Bloodroots (p110), a game of serious difficulty that lightens the tone with a script peppered with swearing and an improvisat­ional weapon toolset that lets you use everything from a fencepost to a cabbage to stove the enemy’s heads in. Yet when it comes to pure comedy, none of the aforementi­oned can hold a candle (or four) to Journey To The Savage Planet (p106). Typhoon’s debut game uses humour as a foundation­al principle in every aspect: its script, its mechanics, its look and sound and feel. It’s not perfect, certainly. But it is quite the proof of concept. In a real world that gets bleaker by the day, the more that videogames can lighten the tone, the better.

 ??  ??

Newspapers in English

Newspapers from Australia