EDGE

History repeating

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Traynor’s game is the latest in a growing crop of recursive puzzlers, from Manifold Garden to Superlimin­al. While Traynor says he’s looking forward to the latter, he’s keen to emphasise the difference­s between those games and his own. “This is less focused on a compelling environmen­t or story – there’s not much to explore here, it’s all about the nittygritt­y mechanics.” Though a Flash game called Soko Soko first sparked the idea for Parabox, his main influences are the panel puzzles of The Witness and, repeating what has become a common refrain of late,

Stephen’s Sausage Roll. “Programmin­g [this] feels like it’s working the same muscles in my brain as solving a puzzle. I like that feeling, so it’s been a joy.”

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