EDGE

Winding Worlds

iOS

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After the intricacy and invention of Gnog’s fantastica­l puzzle heads, the first few stages of Ko-op’s new game have us stumped. Not because they’re difficult, but because the tasks we’ve been set seem unexpected­ly ordinary by comparison. First, we’re asked to open a junction box. Not long afterward, we find ourselves connecting water pipes. Between the two we locate the rails, steps and screws of a ladder to put it back together. What’s going on?

That, we’re afraid, would be telling, and fortunatel­y much of what surrounds these generic goals is typical Ko-op. You play as Willow, a kind-hearted rabbit who takes it upon herself to help people struggling with emotional problems – from a pirate whose greed caused disaster for his crew to a young girl who needs to conquer her fear of the dark. They’re found on a series of circular planetoids, which you explore using unconventi­onal touch controls that never quite feel second nature. Rather than circling your finger, as the game’s swirling motif suggests, you use vertical or horizontal swipes. It makes sense when you see arms reach in from all sides to grab their share of a treasure pile – Ko-op can hide solutions on both axes, and the act of revealing them feels more tactile and involving as a result. Even so, it’s too easy to whizz past interactiv­e objects, and when you wind back you may go too far the other way, the inertia occasional­ly making it awkward to settle in an exact spot.

And, though the worlds deliver a few cute surprises, you effectivel­y perform the same actions throughout. Even with writing that deftly balances heart and humour (a worm doctor has a PhD in Being Long) it begins to feel a little samey; we may be dealing with different emotions, but we’re going through similar motions. As the story’s themes come into sharper focus, we begin to wonder if that isn’t intentiona­l. Yet while we’re more than prepared to give Ko-op the benefit of the doubt, it fails to meaningful­ly subvert those inputs at the end, missing the opportunit­y to drive its message home.

Then comes Tooty, a delightful­ly dotty old woman whose world offers comfortabl­y the game’s most harmonious marriage of story and systems, her particular problem dealing with time and memory in moving and quietly ingenious fashion. It’s a clear cut above the rest, and while its relative complexity perhaps explains why Ko-op didn’t make more stages like it, it’s hard not to wonder what might have been had the entire game been built around such a brilliant idea. Still, if not the spiralling success we hoped, this sweetnatur­ed and sincere game provides an afternoon’s worth of uplifting altruism.

 ??  ?? Willow has no idea why she’s been brought to these worlds, though she feels duty bound to help regardless. A worm called Gerard is behind it all, and his motives remain ambiguous until the game’s final moments
Willow has no idea why she’s been brought to these worlds, though she feels duty bound to help regardless. A worm called Gerard is behind it all, and his motives remain ambiguous until the game’s final moments
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 ??  ?? Developer/publisher Ko-op Format iOS
Release Out now TALKING SHOP
Eager for more Ko-op adventures? Then we can recommend a stop at Dépanneur Nocturne, the first game from its new publishing initiative Ko-op Mini. This brief but replayable narrative adventure tasks you with buying a gift for your girlfriend from a strange convenienc­e store on a drizzly night. You drink coffee, use a capsule machine and chat to the enigmatic owner about potential buys – and eventually discover what secrets lie behind the locked door in the back.
Developer/publisher Ko-op Format iOS Release Out now TALKING SHOP Eager for more Ko-op adventures? Then we can recommend a stop at Dépanneur Nocturne, the first game from its new publishing initiative Ko-op Mini. This brief but replayable narrative adventure tasks you with buying a gift for your girlfriend from a strange convenienc­e store on a drizzly night. You drink coffee, use a capsule machine and chat to the enigmatic owner about potential buys – and eventually discover what secrets lie behind the locked door in the back.

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