EDGE

Second Extinction

Engaging our lizard brains for a dinosaur-slaying co-op shooter

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PC, Xbox One, Xbox Series X

Jurassic Park got it so wrong. Just when we’d started to think of dinosaurs as majestic, even lovable, creatures, we find ourselves overwhelme­d by terrifying hellbeasts intent on razor-clawed murder. Awaiting extraction at the end of a mission, waves of mutant dinosaurs besiege our position and we are finally overwhelme­d as a vicious pack of velocirapt­ors makes short work of our three-person team, picking us off one by one. Clever girls.

“There has been a kind of defanging of dinosaurs,” explains Second Extinction lead producer Brynley Gibson of his desire to “bring the terrible lizard back”. Dinosaurs are indeed the stuff of nightmares in Systemic Reaction’s online multiplaye­r FPS. They have taken over the Earth, and your squad of three, each with customisab­le loadouts and abilities, must drop into specific maps with objectives to complete and dinosaurs to kill, trying to reclaim the planet. While it is designed as a jump-in-andplay multiplaye­r experience, it has a longer game in mind thanks to its war effort feature that tallies up online player successes to shift the tide of the human-dino war.

“Let’s assume thousands of battles are happening all over the world every day,” Gibson says. “That is altering the big war. At the end of each week, we tot up the numbers and the system changes the world. You’ll get a big update, maybe an emergent event, a new type of dinosaur suddenly appears, and players can see, ‘Oh, we did that!’”

Areas of the world map are thus defined by changing threat levels depending on how overrun by dinosaurs they are, which in turn dictates the challenge presented by each mission. It’s a game about picking your battles, something Gibson tells us the developer needed to do when deciding what to include in the game. As a self-publishing division of Avalanche Studios, its compact team meant that in order to build some of its bigger ideas, Systemic Reaction had to think small. Or at least, not quite so big.

“We’re there to have a look at this technology that has been developed, often for these triple-A games, and see what we can do with it,” says Gibson. “We’re kind of like the little kid with the hand-me downs – we get the tech and we’re like, ‘Cool, but I’m going to cut the bottoms off and sew a badge on.’ It does shape what we’re going to do but I think that’s what allows this little team to have done so much.”

Second Extinction’s world size is consequent­ly smaller than other Avalanche games, leading Gibson to refer to it as a “big map” rather than an open-world game. “With

Its war effort feature tallies online player successes to shift the tide of the human-dino war

open-world games, you have this idea that, ‘Okay, I’m now committed to hundreds of hours.’ Whereas we wanted to have these shorter burst sessions where you could get one or two in over a lunch hour: short, bookended, but still the world is affected in the long term.”

Despite the limitation­s of team size, having access to Avalanche’s Apex engine was a huge boon, with its volumetric terrain rendering in particular used to carve intricate undergroun­d systems into the maps. These claustroph­obic subterrane­an encounters add a survival-horror feel, and during our hands-on session, with Edge joining Gibson and creative director Emil Kraftling for a mission in a snowy, mountainou­s map, we discover just how horrifying these cretaceous killers can be. Though our session ends in failure, our desperate last stand is no less thrilling for it. “In this minute-and-a-half, watching for the dropship in the sky, you can get some crazy combinatio­ns of enemies coming in that just really challenges you to the brink,” says Kraftling. “When you succeed, unlike we did today, that’s such a payoff. That’s the core of the fantasy that we want to recreate.” It’s one we’ll happily buy into, and we’ll take Systemic Reaction’s take on dinosaurs over Jurassic Park any day. That way, we won’t lose any sleep over sending them straight back to hell.

 ??  ?? Dinosaur parts collected from the mutant lizards you’ve downed can be exchanged for kit upgrades
Dinosaur parts collected from the mutant lizards you’ve downed can be exchanged for kit upgrades
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 ??  ?? TOP LEFT Playable characters sit within three classes which dictate payloads, equipment health and shielding. Each has two unique special abilities.
TOP LEFT Playable characters sit within three classes which dictate payloads, equipment health and shielding. Each has two unique special abilities.
 ??  ?? ABOVE Keep back plenty of ammo and defensive buffs until the final extraction, when your team will be beset by waves of dinos
ABOVE Keep back plenty of ammo and defensive buffs until the final extraction, when your team will be beset by waves of dinos
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